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DarkBloodbane

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A member registered Oct 25, 2016 · View creator page →

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Nice attempt in making tiles. You should fix the rock tiles which give impression that they are as flat as the grasses even though they aren't.

I had some of that moment after updating SFX in my games. But it's nothing compared to increasing walking speed of my character which made my games better.

I'm not sure how buildings in your game are constructed but here's my idea: you have an item which will give gold if it's dropped from extreme heights. The higher the fall the more gold it drops. 

I find this title strange cause I found many new ideas from free games made by indie devs. So I'm not really sure how you could get such bad conclusion.

Why does it feel like the things we should be taking risks on aren’t getting the attention they deserve? 

Well, let me ask you simple thing: which games uploaded here have tried something new and which haven't? If you're confused to find the answer, then that's why we aren't getting more attention.

What’s the riskiest move you’ve made with your game? Was it worth it, or do you feel like you’re still waiting for that breakthrough?

My riskiest move is trying something new. I should've said moves cause some did fail while the rest produce good result. Still I'm still struggling to get more players to play my games.

Thank you for the offer however the engine I'm using doesn't support 5-6 players so I couldn't help you.

Good luck with your project though.

Shift key is not close to Space key so it's not easy to dodge when needed. I prefer to use close keys such as X for dodge and Z for special.

I'm not fond of control scheme but I managed to beat two bosses regardless. I wish boss attacks would have brief tolerance to allow clean dodge.

That being said, nice short boss rush. I like the boss designs.

I was expecting more spinning objects but I guess this kind of spin will do.

Although it's kinda hectic, I get how to play this game. Too bad there's no way to refill your HP or at least shield yourself from enemy's shots.

The shield mechanic is interesting but there's nothing informing player if you're doing it right or not. The hit flashes from shooting any orb are the same and neither of them flashes when they are shot.

If player is informed about how to beat the boss and the yellow and blue orb flash when they are shot, this game could work.

Too bad it's unfinished.

The idea is good with having player and bosses in a vortex. Too bad the action is too slow and less varied making it boring.

I did defeat the three bosses before getting stuck at Voidheart simply because player's ship is facing backward and can't shoot the boss at all.

Which project? and why would I be interested with it?

Fun short boss rush game! This could be better if I could throw sawblades at any direction, or 8 directions at least.

Did complete the game and read the lore.

I can see how well the boss are designed. Unfortunately, most of the time I couldn't tell which attack a boss might use, causing me not ready to react.

Most of the time, I had to use spin recharge pod instead of attacking the boss, which is not fun. If the charging were faster or the recharge pod were more durable, it would be better.

Nice short boss rush game! The first level is slow and boring with limited movement and shielded boss. However that turns out to be the most unique boss in this game since the remaining bosses are pretty much the same save their different shields.

Nice short game! too bad the spinning barely has any use since I could just spam throwing objects toward each boss to win.

Ruvor Rush


I think you should change the title into "Need fresh ideas". No need for brainstorming or anything.

If you want an idea  from me here's one: roguelike sokoban. The game plays like top down roguelike game however you defeat enemies by pushing blocks toward enemies. There might be more block types or objects you can push to defeat enemies, or even solve puzzles.

IIRC I almost never see any discussion about those game. Except for some developers releasing their game saying it's inspired by one of those games.

The closest discussion is this thread in which a member asks for Linklike recommendations.

Alright, my discord is bloodbanegamer .

You play as vampire hunter hunting vampires in middle of the night. The hunter has low health point so one strike from any vampire would kill him.

Hi there, can you compose a boss fight track for me?

You should also read game jam's rule about using assets (free or paid) in your entry.

That being said, usually when you submit your game, you'll be asked if you are using assets not made by your or your team.

This is my entry to Boss Rush Jam 2025 whose theme is : Spin

Story: You play as Braxus, a raider hunting for challenge. He has arrived at planet Ruvor to challenge strong creatures to prove his might. How far can you go? can you defeat the strongest creature in Ruvor?

Get it here: Ruvor Rush

Some screenshots:






Have fun with this game!

Ruvor Rush


Are you open to other animals such as elephant, rhino and hippo?

I wish I could do that but no, I focus on one project at a time. The only time I work on multiple projects is when I am commissioned to work on a project while I'm working on my own. 

As for solving fatigue and boredom, I usually play some video games while taking a break to do that.

Can you show some of your music work?

I hope the NOT DONE part is only the story not the major part of the game, especially the theme.

Ruvor Rush


Does this game below look bad?


IOW it's okay not to have up and down animation.

Hi there :D

1: what game engine would I use?

 Well, you should decide what kind of game you are going to create. Is it 3D or 2D? choose proper engine which could be used to create your choice.


2: I have a Intel desktop but it's an i5 with a integrated graphic chip, no actual graphics card. Can I still make a game with that?

I'm not familiar with specs like this but there should be engines for low spec PCs.


3: if I'm new to coding and I don't plan on having a game done for at least 2 more years,  what language would I even learn first?

This should be fitted to your chosen engine.


4: I'm not the best at art or drawing but I'm always practicing to improve. What applications could I use for making my own assets? I know they are gonna look a little crusty. But if I can practice now it will help later!

Again, as mentioned in #1, you need to decide if your game is going to be 3D or 2D. From the answer you can choose proper apps to create your assets.


5: how do you stay motivated?....

1. Create game that you really love. Don't make game because it's popular, famous or current trend! Make a game that you really love even if only a few people play this kind of game.

2. Have enough break and sleep.

3. Play some games preferrable ones with same genre as the one you're making.


Good luck with your game :D.

I know what Sprunki is, well only brief video clips though.

However, if itch.io were to get rid any popular game just because it is more popular than anything else, it would cause problems.

1. itch.io would be harmed even more because of unfair removal.

2. Let's say Sprunki and any clones or incredibox games were to be removed here, there would be other games to replace them. What's stopping the topic author from asking similar thing? and this unfair removal loop would be repeated again n again.

If author's games were popular games here, the author won't ask for them to be removed.

These are some shots from my entry for this jam:




The game is still WIP of course so anything you see could change in the final version.

Ruvor Rush


Well, it might work but you'd still need to get people to playtest your prototype either way.

Just good ol Photoshop 7.

Fire Leaf Water


Fire Leaf Water


Fire Leaf Water