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I find this title strange cause I found many new ideas from free games made by indie devs. So I'm not really sure how you could get such bad conclusion.

Why does it feel like the things we should be taking risks on aren’t getting the attention they deserve? 

Well, let me ask you simple thing: which games uploaded here have tried something new and which haven't? If you're confused to find the answer, then that's why we aren't getting more attention.

What’s the riskiest move you’ve made with your game? Was it worth it, or do you feel like you’re still waiting for that breakthrough?

My riskiest move is trying something new. I should've said moves cause some did fail while the rest produce good result. Still I'm still struggling to get more players to play my games.