This one might stir up some controversy, but hear me out—so many indie devs play it safe. They stick to the formulas, avoid bold ideas, and make games that blend in with the crowd. It’s safe, but it doesn’t get noticed.
I’m not saying you should make something that’s "bad" just for the sake of being different, but why do we shy away from those wild, crazy ideas that could either completely flop or be the next big thing?
I’m guilty of this, too. I’ve taken huge risks with my game—tried new mechanics, pushed boundaries, made sure it was polished. And yet, I’m still watching as it struggles to find the audience it deserves.
So here’s the question: Why does it feel like the things we should be taking risks on aren’t getting the attention they deserve? Maybe it’s just me, but something’s not adding up.
What’s the riskiest move you’ve made with your game? Was it worth it, or do you feel like you’re still waiting for that breakthrough?