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A jam submission

Diabolic DescentView game page

Submitted by Nebulous-Remote โ€” 10 hours, 33 minutes before the deadline
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Diabolic Descent's itch.io page

Game's Take on the Theme
50% of the bosses in the game have a spin based mechanic.

Did your team make the majority of the art and music during the jam?
Yes, our artist (Bahototh, check his itch) did all the visuals in the game.

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Comments

Submitted(+2)

I'm not fond of control scheme but I managed to beat two bosses regardless. I wish boss attacks would have brief tolerance to allow clean dodge.

That being said, nice short boss rush. I like the boss designs.

Developer

Thanks for the feedback! Definitely we were too weak on telegraphing attacks, and somewhat brutal on timings. What about the control scheme did you find odd, maybe something we could correct in a future build after the jam :)

Submitted(+1)

Shift key is not close to Space key so it's not easy to dodge when needed. I prefer to use close keys such as X for dodge and Z for special.

Submitted

Nice game. I like the spider boss mechanic with the egg. I found the mole dig attack was a bit hard to evade.

Developer

The mole attack definitely needed another round of balance, think we needed to do another round of balance.

Submitted(+1)

cool game. how can you look at my game

Submitted

Hi There!

I see there are still some games left on the "less rated projects" list.  

I just found your game there and rated it. ;)

I like the NES-like graphic vibes! Memories... :P

If you have time, please take a look at my project and rate it too.  

I would really appreciate it!

Have a nice day / evening!

Submitted

I like the graphics and the way we move and attack, I think youj could work more in the game after the jam, I rate graphics and mechanics over the rest but i like everything really, also if you have time please check my game, thanks!

Submitted(+2)

Game has nice art and animations, fun and simple, bosses need an extra attack but its a well done game!

Submitted(+3)

Nice game! I really enjoyed the designs of the bosses, animations felt good and the player character feels nice and responsive to control. Dodge roll feels like you can always control how much damage you take.

Only issue I had was some attack telegraphs were hard to read. The timing when the mole would pop out of the ground could be a bit hard to gauge and I was never sure when the spider would go for a normal swipe or a spin attack.

I also loved that the bosses all had new attacks once they hit half health. A great way to make the fight more intense as it progresses.

I thought the game was really awesome! Excellent work!

Developer

Thanks for the feedback dude, really appreciate you trying the game. Will try get around to testing your submission today!