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Storm in the Vortex's itch.io pageGame's Take on the Theme
An arcade shoot-em-up in a whirling vortex.
Did your team make the majority of the art and music during the jam?
I made all of the art, music, and sound effects during the jam,
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Comments
The idea is good with having player and bosses in a vortex. Too bad the action is too slow and less varied making it boring.
I did defeat the three bosses before getting stuck at Voidheart simply because player's ship is facing backward and can't shoot the boss at all.
honestly, you’re absolutely right. A lot of things fell apart during the making of this thing, but I uploaded what I got functioning by the end of the jam. Thanks for playing regardless, as well as the kindness regarding the concept.
As for the Voidheart section, I need to signal that this is the escape section, as finishing that part means avoiding lasers until the distance counter exceeds the starting point. But that’s not clear to the player at all.
Either way. Thank you so much for giving it a chance.
Hi There!
I see there are still some games left on the "less rated projects" list.
I just found your game there and rated it. ;)
If you have time, please take a look at my project and rate it too.
I would really appreciate it!
Have a nice day / evening!
Its an interesting idea you have here, I would advice you give us some help on how to play better, but I like the original idea explosed and how it plays, I rate mechanics over graphics but I like what you did here, also if you have time please check my game, thanks!
It is in dire need of some UI elements to direct the play a bit more. It’s pretty shallow as is too. I’m still pretty new to GMS, and I did learn quite a bit through the process of making this. A lot of things fell off of the concept trying to get it to this point.
Regardless, thank you for giving my crappy little riff on Tempest a chance. It’s messy but I got it to an upload. I have to believe that counts for something.
It's hard to understand what does what, if you move left you don't have the same speed as moving to the right. Some buttons too, don't seem to have a purpose, because when playing i used only 5 buttons, while there's 10
there are definitely some things that need to be better communicated throughout the game. The movement being different on each side makes a bit more sense with the upgrades, as the ship goes against the spin of the vortex. But…I don’t give any visual or audio feedback to help the player get a feel for that, so that’s entirely in my head alone.
Its all a mess, really, and several things go left on the cutting room floor as the project fell apart several times while I pasted it together with spit and dollar store tape.
Regardless. Thank you so much for giving it a chance, and for your feedback.
Even if it didn't end the way you wanted, you atleast finished it. Good job!