Got way too difficult too fast, and the environment was a little crowded for this style of game, I kept getting stuck on the geometry. Good work though.
ReadyMajor
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Great use of the limitation and solid presentation, I wish there was more feedback to the player in the form of audio and maybe gradually counting the coins to visualize the multiplier effect. It kind of all happens so fast it was hard to understand. Looking at the code cleared up my questions though. Good job!
I would like to echo these thoughts - I felt the same about the tools effectiveness. That said, the presentation was great even if I couldn't trust some elements. I think one way to deal with this is to tell the player the foxes are moving around, and make one of the tools a 'pulse' that gives an accurate reading but its only accurate and visible for a few moments, making the player feel like they are triangulating the foxes positions.
Pinball without audio is a crime my friends. I'm joking, with the limited time you had this is a well done little pinball game. I looked over the plans you had for the rest of the game - you should keep working at it! (Oh, the paddles were a bit hard to see against that background, an outline would greatly help there)
Nice, complete game. I liked that there were multiple difficulties and the game kept track of highest score in each. The wind was a bit too difficult to counter, but I was able to protect my chickens. I'd suggest visualizing the trajectory of the arrow on the easier difficulties to help the player get used to that mechanic. I found I wasted a lot of arrows early on when the foxes started coming from the left. I also believe that getting rid of the sliding power meter and instead cranking up the number of foxes and reducing their kidnapping cooldown would allow the player to focus on prioritizing targets and aiming without the extra complexity of the timing. Good work!
I like the use of the theme, multiple camera angles was nice, but the shooting didn't feel very good in the second camera view, as if it wasn't going where my mouse cursor was and I think I may know why. I'd recommend some particle effects for bullet impacts, and look into your rotation code - all you should need is Unity - Scripting API: Transform.LookAt on the gun, and use the Unity - Scripting API: Camera.ScreenToWorldPoint method to translate the mouse position to the world position that you can pass into the LookAt function. Feel free to reach out on the discord if you'd like me to clarify, I go by "MajorPest" over there.
Presentation is phenomenal, I think I see a trend here! Really loved how it came together. I wish it was a bit more mechanically complex though - i just kept throwing my negatives onto the opponent's side and won every round I tried. Perhaps some uno style mechanics where it has to be same color or number, or maybe Gwent/Marvel Snap style 'locations' that can promote some more strategy. Great game though!
You would be correct! The difficulty hasn't come down exactly, but it was adjusted (lower max speed, speed gain is on a curve now, traffic density was increased) and I finished the combo counter which resulted in higher scores. There's also a lingering collision bug where the colliders "miss" each other at high speeds, but I haven't reworked that yet to use interpolation properly - I believe that is what contributes to the "too generous" feeling. I'm going to do a few more updates after the jam. Thanks for playing!
Nice, I'll echo the feedback about the reset button and level design. I agree the box physics feel a bit weird, I'd compensate for that by putting ramp-like colliders next to the buttons, I got it stuck in the corners a few times. Having rounded or angled corners would help with this as well. Solid game!
Loved the art style and the notebook rotating was a "woah" moment, but the platforming controls feel inconsistent (though you call that out on the game page) which is pretty critical in a game where platforming is central.
Were you aware there's already a game (that came out on everything) called "Doodle Jump" though? Oddly enough I prefer yours, the notebook is just charming.