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A jam submission

Fox FlipperView game page

An Incremental game about flipping coins - made for MiniJam 176
Submitted by XenixStudios — 8 minutes, 17 seconds before the deadline
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Fox Flipper's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#53.6503.650
Use of the Limitation#54.1504.150
Overall#113.7373.737
Concept#143.6503.650
Presentation#213.5003.500

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1, just me!

Software used
Unity, Blender

Use of the limitation
Coin flipping is the core mechanic of the incremental money generation system

Cookies eaten
zero cookies, but I think I'll have one once I'm done!

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Comments

Submitted

Feels like a million bucks! The audio near the end is a bit obnoxious, and its a bit slow to start, but very satisfying.

Submitted

Had a lot of fun, love getting the numbers up! I like getting to fine tune the flip near the end, good work!

Submitted

I really enjoy this type of game!it's so addictive!

Developer

Thank you! I did my best to make a bit addictive haha

Submitted

It was fun, I like seeing the funny numbers go up, great submission!

Developer(+1)

Nothing better than numbers going up :)

Submitted

I really like this game. I think the idea is great and the presentation is nice. I may have spent more time in this than I planned. Great game :)

Developer

Thank you so much!

Submitted

Starts off kinda slow but once you get to controll the flip power it gets super fun

Developer

thank you for checking it out! 

Submitted

I'm sometimes skeptical of incremental games, but this was addicting! I love the coin jingle, and once I got all the max upgrades, it was fun to watch the money roll in :)

I'd be curious to see what upgrades should be unlocked first-- it'd be fun to speed run :)

Developer(+1)

Thank you for checking it out! I've never been much of a fan of the cookie clicker type incremental games, but I played Universal Paperclips recently and that really changed my perspective on them. Super interesting game, highly recommend. 

I did think a bit about the fastest possible time, I would prioritize less bounce, less rotation, then unlock the rotation slider, then everything else relatively even after that. I'm glad you liked the game! :)

Submitted

Once I unlocked the flip slider and made the rotation a bit less random, I just found the correct spinning value and got infinite money, making my mind happy :3

Developer

The flip slider is definitively the most important upgrade for really stacking up the score, maybe I should have made that a little more apparent haha. Thank you for checking my game out, I really enjoyed yours as well! 

Submitted

It just like Pokemon TCG Pocket! And the same luck too :D Have been playing for 3 minutes, couldn't get over 2 heads. Great game nonetheless! :)

Developer(+1)

Thank you for checking it out! 

Submitted

Coin Clicker! Love the art and aesthetic, the coins stacking up and being removed is fun, I like the idea of manipulating the rotation to increase consistency. Great work!

Developer

Thank you! I just finished playing universal paperclips a week ago so incremental games were on the mind. I'm glad you liked it! 

Submitted

Really satisfying once it gets going! Feels a little slow to get started, but once the first few upgrades are in this scales really nicely, with the foxonomics feelling very nicely tuned for fast paced fun :)

Also I love the low-poly fox from the cover!

Developer(+1)

Thank you so much!! I'm glad you liked it :)

Submitted

Nice :)

Developer

Thank you! :)

Submitted

This is a bit to adicting

Developer

Thank you for checking it out, I did  my best to make it a little addictive haha. 

Submitted

Oh hey same name!
You used the theme and limitation really well here, I liked how quickly the scaling of coins ramps up once you've got a few upgrades. Fun concept and executed well!

Developer(+1)

Oh yeah, looks like we came up with the same name! I just checked out your game as well, great work! 

Deleted post
Developer

Thank you! :) I think the very beginning phase of the game might be a little too hard, once you get the upgrade that lets you control the initial launch angle it becomes a lot more consistent.