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A jam submission

Fox Space Zombie DefenderView game page

Space Fox defending from evil Zombies
Submitted by El Moreno con Cámara (@elcrespower) — 3 minutes, 25 seconds before the deadline
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Fox Space Zombie Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#552.5262.526
Enjoyment#562.2632.263
Overall#602.2502.250
Presentation#652.2632.263
Use of the Limitation#661.9471.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity 3d , Blender

Use of the limitation
One of the spells player can use, it sends three coins, but one gives an advantage, the others decrease players HP

Cookies eaten
do you eat cookies ? :(

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Comments

Submitted

The game crashed both times I tried to play it after a few waves. The game seems interesting, but currently seems a bit too limited.

Shooting doesn't feel that great, as it's hard to aim and there's no sort of feedback when firing or hitting something. The buttons are a bit hard to press, also you still fire the gun when clicking buttons on the HUD. I'm also not sure if the coin spell is useful as the game doesn't communicate anything about it to the player.

The healing spell also seems a bit too strong currently as you can simply wait for it to be off cooldown before starting the next wave. One way to mitigate that could be that have the next wave start automatically after a certain amount of time, as well as not letting you use spells between wave.

It would also be helpful if the upgrade gave some indication of cost, as well as if it's maxed out or not.

Overall, there's a solid base here, but it seems it could do with some more polish.

Submitted

I like the use of the theme, multiple camera angles was nice, but the shooting didn't feel very good in the second camera view, as if it wasn't going where my mouse cursor was and I think I may know why. I'd recommend some particle effects for bullet impacts, and look into your rotation code - all you should need is Unity - Scripting API: Transform.LookAt on the gun, and use the Unity - Scripting API: Camera.ScreenToWorldPoint method to translate the mouse position to the world position that you can pass into the LookAt function. Feel free to reach out on the discord if you'd like me to clarify, I go by "MajorPest" over there.

Submitted

John Fox 🤝Space Fox, fellow space heroes!

Submitted(+1)

Nice concept but an ammo system or a reload system would of been nice.

Developer

You’re right!! :D
I didn’t have enought time to implement it hahaha XD

Submitted(+1)

Simple, but fun! I loved the low poly art :)

Submitted(+1)

I love the models, nice job! I could see this being a fun mobile game, too :)

Submitted(+1)

Simple, fun gameplay loop. Nice game!

Submitted(+1)

I like the concept and the models ) 
I like the feature of changing camera. Something new for that kind of games ) 

The UI a bit unclear for me though. And I keep shooting when I click it.
Also the game crashed for me on a wave 5 I think.

Submitted(+2)

Fun little game! Did crash on me the first time (on Chrome so maybe thats why) but second time round it was fine. Just one thing that would be cool is automatically going to the next turn to keep up the pressure. Good job!

Submitted(+2)

good work, but the game is painfully short.

Developer

jAAJAJAJA I Know XD

Submitted(+1)

keep up the good work :) Maybe having the enemy as foxes rather then aliens. would have fit the theme. since the fox is just sitting there doing nothing.

Developer

thats a nice idea!

Submitted(+1)

i like the low poly art. The game was way too easy tho and it can be exploited by using an auto clicker since theres no shoot cooldown but i like the concep

Developer

Hey Thanks :D