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Guardian of the Deepwoods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #73 | 1.567 | 3.000 |
Presentation | #75 | 1.741 | 3.333 |
Overall | #78 | 1.567 | 3.000 |
Concept | #79 | 1.567 | 3.000 |
Enjoyment | #80 | 1.393 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hot Dog Bob
Software used
Godot
Use of the limitation
The player can flip a coin to change forms, switching the player's attack and stats depending on if its heads or tails
Cookies eaten
No cookies, just some cake
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Comments
Pretty solid entry and pretty neat idea using the coin to swap between the different forms. The potion system though was a bit expensive and the herbs having hit boxes was a bit odd since I though I could walk over them.
Hot foxy, auto-like
Completed the first quest! This was a surprisingly mechanically complex entry. I really enjoyed the implementation of the coin-flip mechanic changing the characters attack and appearance, and having separate magic bars for each. I do think the potion crafting needs a few less of each ingredient, would have liked to experiment with it more but I just didn't have enough resources before the quest was complete.
I liked the character design too, both of the monsters and the main character (nice touch with the eyes changing color depending on the form, and the base form having one of each)
This was a really neat entry! great job getting it finished in time.
Thank you for your feedback. Game balance is an area of the game that I feel needs the most work currently, but I unfortunately didn't have as much time as I would of liked to continue testing. Potion crafting was one of the last things I implemented, so it probably suffered from this the most.
Regardless, I'm glad that you enjoyed you're time with the game, and will take your feedback into consideration when revisiting the project.