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crazedmonkey231

137
Posts
4
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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing! Yeah I wanted to add a crafting system to find treasure but failed lol and the sword I was fighting with the collisions with anims for a few hours so I understand.

Thanks for playing!

Thanks for playing!

Not sure, plays fine for me. What's the browser you are using?

Thanks for playing!

Pretty solid entry and pretty neat idea using the coin to swap between the different forms. The potion system though was a bit expensive and the herbs having hit boxes was a bit odd since I though I could walk over them.

Thanks for playing and feedback! A lot of solid notes. I definitely agree I needed way more in terms of player information and overall smooth gameplay progression. I had many ideas for the direction I wanted to go lol.  As for the colors it was more around red being high damage disruption, greens being the cc/tank and blue is meant to be the medium damage, combo enabler by not disrupting your team.

Thanks for playing! Yeah I agree, I should have added some range indicators.

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Thanks for playing! I agree, a bit more meta upgrade progression could be great I was going to use the gold for this. And multiplayer, I honestly probably should have added since it was on my mind and I designed the NPC player in a way that would require very little to swap it out for a 1-4 (or more) player game

Thanks for playing!

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Thanks for playing! Yeah I agree on aiming I had other plans for a different system but the physics just wasn't having it lol. The coin health I was wondering about as well, I wasn't really sure if I should make the damage super high or not but I think that it could be solved with a larger game and more abilities because the games with 4-5 coins per player I enjoyed much more.

I am lamp xD

Thanks for playing!

Thanks for playing! I think the issue may stem from not setting the mouse hidden and locked to the screen. In game you can press tab to hide and lock the cursor but there's also a chance the browser picks it up and doesn't do anything lol

Thanks for playing! I agree I think I should have made more of a backpack type of thing where you place what, you want and were you want.

Thanks for playing! Glad you enjoyed!

Thanks for playing!

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Thanks for playing! I agree I had more ideas for levels with other moving parts and other physics objects

Thanks for playing! I'm glad you enjoyed!

Thanks for playing!

Thanks for playing! I thought about adding a key for the plunger but I liked pulling it myself lol and the power ups some work together and some don't. It was more of experimentation on my end

Thanks for playing! Yeah pygame in the web caps out at 30fps so I have been trying to be a bit smarter on how I do the drawing since that's the biggest overhead

Thanks for playing!

Thanks for playing!

Thanks for playing! I agree I wanted to go for more base building and make it grid based but the npc behaviors took some time so I had to add the extra stuff quick and dirty lol

Thanks for playing! I had a blast doing the animations :)

I liked the atmosphere of the game and idea. The creature at the door jump scare got me it was very nicely timed.

Thanks for playing! Yeah I did have fun with the scheduler it gave me an opportunity to experiment with simple npc behaviors in pygame.

Thanks for playing! It's possible, pygame is a little slow in the browser but I have been trying different ways to make game objects a little more performant during these jams

Thanks for playing! That's fair, I should have added a bit more info in game.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Rip and tear brother xD thanks for playing!

Thanks for playing!

Thanks for playing!