Thanks for playing!
crazedmonkey231
Creator of
Recent community posts
Thanks for playing and feedback! A lot of solid notes. I definitely agree I needed way more in terms of player information and overall smooth gameplay progression. I had many ideas for the direction I wanted to go lol. As for the colors it was more around red being high damage disruption, greens being the cc/tank and blue is meant to be the medium damage, combo enabler by not disrupting your team.
Thanks for playing! I agree, a bit more meta upgrade progression could be great I was going to use the gold for this. And multiplayer, I honestly probably should have added since it was on my mind and I designed the NPC player in a way that would require very little to swap it out for a 1-4 (or more) player game
Thanks for playing! Yeah I agree on aiming I had other plans for a different system but the physics just wasn't having it lol. The coin health I was wondering about as well, I wasn't really sure if I should make the damage super high or not but I think that it could be solved with a larger game and more abilities because the games with 4-5 coins per player I enjoyed much more.