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Philip Newsham

191
Posts
17
Followers
5
Following
A member registered Mar 04, 2016 · View creator page →

Creator of

Recent community posts

Nice game! At first I thought the foxes appearing from the right side made it too easy, but once there were a lot of foxes it certainly wasn't the case! The gameplay is fun and there's a lot of polish, good work!

This is nice! I like how time slows down which gives you chance to prepare your jump (or make adjustments if it shows up as tails). Some nice puzzle/platforming elements as well. Good work!

I like the style of this, both visually and in terms of the story!
Some of the choices were quite humorous, and I liked that it kept track of how many endings I got.
All it needs is a skip intro option after the first playthrough.
Good work!

Lovely stuff! Very cute visuals and stories. I also liked that we're all contributing to an ongoing newspaper (I made issues 49 - 51!) Good work!

Had a lot of fun, love getting the numbers up! I like getting to fine tune the flip near the end, good work!

I enjoyed it! It's very cute and I liked finding all the different types (took me a while!). I also like how both sides of the coins have a purpose. Great work!

The gameplay is fun and I love the lighting effects you added to the lazer, made it feel very powerful! I would only suggest have holding down the left mouse button to continously fire, and save the mute music setting. Good work!

Fun game! I like the gradual progression of building up the ship, and steering the drone was enjoyable. After the ship is fully upgraded it's not easy to lose, so perhaps there could be a warp button that costs a lot of resources which would warp you out of danger and give the player a good ending! Great work!

Creative use of the limitation! Nice visuals and audio. It would be interesting how the game would play if using a heart removed it permanently (and thus removed the trap), adding a risk/reward factor. Good work on the game!

Nice variety of enemies and tower types, and the difficulty progressed at a good rate. After I beat the red demon I think the game ended (but kept trying to spawn more enemies), but I was hoping to keep going!

I did struggle with how to do the enemy spawn, I think you're right about the waves! Thanks for playing!

Thanks! Yes, I think more towers and more exit paths is needed!

I enjoyed this game, smart move putting the previous launch point, I think it would have been impossible for me without it! It has a nice progression, and abilities. It might be nice to have an aim helper ability you can buy, I wasted so many turns because I had forgotten how off the first snowman was to the target! Anyway, great work!

This had a good story, and the art/colours are very nice! For the third ending maybe make it a bit shorter to wait. Great work!

Mamma mia, my lasagne! You're learning something new, and it's playable! Submissions are open until Friday if you wanted to work some more on it and update the project files!

I love the look of this game, and the variety of the characters. The gameplay is fun, and I personally would like it that the tiles are seeded (so if you move left then right, the same tiles on the left appear instead of randomised again) to make planning a route more satisying. Anyway, really good work!

That was fun! I like the light effects on the trees, and the difficulty was just right I felt. I had a couple of issues on the castle wall level (4, I think), where flames were being spawed over the wall where I couldn't reach and the doors wouldn't open even after I collected 20 flames. Still, good work!

Good job replicating the feel of the original, and the cards felt nice to play. It would be nice to have an extra sketch card type, just to spice things up!

1136! Fun game!

Fun gameplay, I haven't played Battle City but I did play Wii Play Tanks! Good visuals and sound. Good work!

I loved spam shooting lightning bolts, made me feel very powerful! Good visuals/sounds and a nice variety of enemies. Good work!

That's a lot fun,  good presentation and so satisfying to clump the slimes together and smack them all at once!

That is a lot of fun! Nice visuals/sounds. Good work!

It was very satisfying to run headfirst into a bunk bed and smash it into pieces!
It would be funny if sweeping up the lamp turned off a light.
Good job!

I enjoyed this! Nice blend of action gameplay and thinky gameplay.
I will admit I almost gave up on the password, it was satisfying to get the right answer in the end!
Good work!

That is a lot of fun! I like that the materials matched the object destroyed, it would be cool if you needed the different materials for some reason. Good work!

Very entertaining! Good artwork and nice gameplay.
My only issue was that for some reason the ingredient hover text only appeared on the later customers, so for the first few I had to randomly guess (even when I refreshed the game this happened).
Regardless, great work!

I like the art style, I felt bad when the Earth look beat up! 

I felt that the normal game was a bit on the easy side, as I reached over 200 without getting hit - so, I like that you added customisation options!

Good work!

I had a lot of fun playing this! It was so satisfying using the drone to sweep up a bunch of parts! All the animations had a good amount of juice to them.

It would be nice to have a compass upgrade which shows you where any leftover grass is located.

Great work!

I enjoyed this! The car controlled nicely and I liked the simple design, it made it feel like I was in a testing lab!

I think getting some sound effects in might be the next step if you were to keep working on this!

Good job!

So much fun! I really enjoyed this one, all it needs is a gamemode without a timer! Good work!

Nice game! Fun to play, I liked trying to plot out the best routes.
I did get a bug and got negative steps a couple of times, resetting the level fixed it.
Also when I completed the game a sound effect kept looping loudly, which I don't think was meant to happen.

Good work!

I really like the mechanic in the game! 

And it's a good game to keep working on as well.

If you have some time maybe work on the cover art so it stands out better on the submissions page.

Good work!

I would like to update the models and work more on this game but I'm not very good at that sort of stuff! Maybe one day I'll come back to this project. Thanks for the feedback!

It is, but if you don't feel safe then don't worry about playing it - you're not missing out!

Really nice visuals, I feel like this game has legs it just needs a bit more tweaking of the level layout. Good job!

So to create this effect I have an alpha texture, and where you tap the screen it sets the pixels on the texture to zero alpha.
Then I have a shader which multiplies the alpha texture by the alpha of the foggy window texture and that's applied to the sprite renderer.
I hope that makes sense!

I got 4300 in the end, pretty nifty game! Would be nice with some sounds!

Very cute, I'd do anything for my little window buddy.

Absolutely deranged, good game!