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GnoxNahteDev

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A member registered Aug 14, 2022 · View creator page →

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Quite fun! Was only able to reach the 3rd boss though. I really like the game feel, the art and sfx was great too! I liked the boss attack variety the most! But I’m not that good at bullet hells so I couldn’t complete the game haha. I also felt like the spin was a bit hard to use? It was quite short and it was hard deciding which bullets to pick up in that small time frame.

Overall I still think it’s a fun game, the quality of the game is quite high!

Edit: Oh and the itch page was nice too! Liked the little css thumbnail rotation:)

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Thanks for playing!

The dash was mainly used for evading the boss attacks, being an attack was sort of a bonus. Try dashing up! It should make the second and third bosses easier too! I think we could’ve better communicated that the dash can be used in more directions, might update it after the jam.

If you try the game again, try using the upwards dash + spin to catch the boss. At least for me and some of the playtesters, it can be quite fun chasing the boss and dealing tons of damage on top of him!

Thanks for the playing and giving feedback!

Liked the art and theme! Music and sfx was good too! The spinning room was interesting. I would’ve liked it to be slightly more fast paced? Maybe quicker attacks.But that’s just my preference. Last boss was a bit hard for me but was able to defeat him after a few tries.

Overall a good game!

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Yea the boss designs can definitely be improved! For the 2nd boss, the intention was to have the player chase the boss using the spin and deal damage but I can see players just waiting on the ground and hitting it too. Maybe by having a speedrun time leaderboard, players would be encouraged to kill the boss faster and not wait for the boss to come to them.

Thanks for playing and giving feedback!

Oh ya that happens sometimes. Didn’t have time to fix it but sometimes if the boss comes from the other side he can push you back in haha.

Thanks for playing it though!

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Really nice art, the game feel reminds me of Balatro!

I’m stuck though haha. Boss’s health kept growing and I have no way of dealing damage. image.png Got to round 14 though, think good enough:)

I feel like some of the cards didn’t have much use, but saw in another comment that you want to redesign some of it.

Overall really nice game, surprised that you did it yourself too!

Edit: Oh and the settings was really nice too!

Haha ya. Dash was mainly if you want to quickly escape. Spinning is the main attack, following the theme! Thanks for playing!

No correct way to defeat the bosses but that’s the intended way, something like how the gifs in the game page. Thanks for the playing!

Really nice take on the theme, was fun charging the spin. Was able to defeat the first 3 bosses but the snake was too hard haha. Though the birds were quite hard too.

Feel like if the leafs spawned more and the parry was able to be used more, it would’ve been even better!

Overall very nice game with a very good mechanic!

Can’t believe I played this but it was one of the most unique mechanics! Took a bit of time to understand the mechanics but was quite fun once I understood.

I liked the atmosphere, vfx and music! Sometimes it’s slightly hard to see the character but liked the vfx and lighting!

Hi I’m programmer, sorry I just realised abt this bug. For now, it happens when the width of the window is bigger than the level. So to fix it, just reduce the window’s width like DanPanzerKunst mentioned. I’ll mention this in the game description too.

One of the best games I’ve played using the theme! Was quite fun bouncing the top around, especially when it bounces multiple times (between the walls, enemies, boss, etc).

Art was very nice too, liked the smear frames :)

Was able to defeat the third boss! I liked how the theme was used in the fishing mechanic and also like the boss sfx and the art (especially the glowing eyes).

But I think the fishing can be improved if the center of the reel changes to the mouse’s position every time the player clicks? So the player doesn’t have to aim their mouse. Also another small improvement might be to have sfx for reeling up and reeling down? Sometimes I’m focused on dodging and can’t really tell if my mouse is off centered and I’m not moving the reel at all.

Still think its a neat game with a nice fishing mechanic though!

Was quite fun! Couldn’t defeat the 3rd boss though, had him close to 1-2 hits several times. Really liked the boss designs, felt that there was a good variation in the attacks!

However, I felt that I was constantly fighting with the camera, especially when I’m switching between aiming and melee attacks. (As I’m writing this I just realised I could’ve locked the camera.. maybe I’ll try it again when I’m free)

Still, it was fun and impressive that you made the game yourself!

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Thanks for playing and rating! Glad you enjoyed the game!

Nice bullet hell, liked transition from top down to side view! I don’t play a lot of bullet hells but felt like the boss bullet’s colliders were too small compared to the visual. Maybe you want it to be more forgiving for the player but just felt it was too much. Maybe reduce the bullet mesh/sprite visually but keep the collider size?

Still a nice bullet hell though :)

Controls feel great, i like the shadows and small vfx too, fits the game! Wish there was more variety in player and boss movement and attacks though. Also dying after 1 hit feels a bit too punishing?

Thanks for playing and uploading the video!

Scored 228! 170/229 leaves caught, 12/47 acorns caught.

Fun game! It would’ve been nice if the acorns were slightly bigger / fall slower though as it was quite hard to catch them.

Really liked the shooting! Especially with the screen shake and blood splatter! Would be nice if there’s some indication on where the monsters show up

Managed to keep everyone alive first try! Everyone was burning though lol. Fun game!

Saw your game in Ategon’s stream! Nice building game! Would be nice if it’s possible to rotate the pieces but considering the complexity of doing proper Tetris I can see why it isn’t added.

Really nice graphics! Wish there was more to do during the day

High score of 44! Fun mini platformer game!

I feel like the movement can be improved? The part where the player hovers in the air at max jump height feels a bit weird. Maybe it’s ok if u want to give the player some extra room but feels like its too much? Maybe for the next jam?

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Was only able to made it past the first night but fun game! Liked the poop mechanic, making the player cautious of getting too close.

Familiar and calming music too haha

Nice game with an interesting art style! I think some lights would be good? Maybe some emission for the lightning would be nice too!

Oh maybe I missed it, my bad. saw some other comments about it but my main control problem was figuring out to press space. Maybe putting “press space to test the bridge” in the first level might be better? Or in the section with the floating blocks, have a sample level set up and let the player press space instead of enter.

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Nice game! Think it would be better if you don’t reset the level that the player spent the time to build? But seeing other comments that it’s supposed to be a rage game so I guess it’s ok. Also was a bit confused about controls at the start. Wished it was written somewhere. Well, In The End, I reached it so it’s fine!

Nice puzzle game! Like how the order of mechanics are introduced. Also liked how polished it is! For example, the transparency on the glass/ice blocks.

My only critique would be the last puzzle feels a bit different from the previous puzzles. Don’t want to spoil too much but didn’t use all the crystals and didn’t have to do too much to solve it.

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Thanks for your long and detailed feedback! There are 3 people who worked on the game. The main roles were programmer, artist and sound.

Controls:

Yup the controls could definitely been improved. Should’ve added some text in-game saying that you can select your characters from the UI. Like you said in UI, should’ve dimmed the unselected character too. Also could’ve added the selecting characters from the screen too!

Visuals:

I think the inconsistency is due to pixel scaling (for UI and characters). Thought of using Unity’s Pixel Perfect Camera but it makes everything look jittery, especially when the camera moves. We might try it again but I think we’ll just scale in multiples of 2 to keep the pixels consistent for future games.

Level Design & Mechanics:

Ya, the placement of the button is quite bad. It’s not at the edge so the smallest ball often falls out. And if the player scales it up, they’ll just jump out of it. The kid should be the only one that can trigger the exit. If the shapes can trigger it’ll be a bit too easy as they can jump over everything. Yup saw some streamers and comments mention the wall jump too.

It might sound like an excuse but I had some stuff in real life that really hindered the progress of the team and affected the time schedule. Being the solo programmer meant the team couldn’t properly test levels.

Others

Felt like instead of resetting the whole puzzle if the player just missed 1 jump, they got the option of using the shapes to reposition themselves. Especially in earlier levels where the player doesn’t really need to move the shapes after they are already positioned. Changing characters and moving them to their spots every time they die is a bit repetitive?

Ya, that’s a bug… forgot to disable the bar and SFX for it.

It was our first time making a puzzle game so we can definitely improve from this! Thanks again for your feedback!

Might’ve been a one-off thing. It happened when I hit the super giant green monster when I was the small guy if it helps.

Thought of some more stuff and edited my comment.

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Got 162!

Nice game, especially for a first jam game! Liked the cute art style too. Also liked how there are options, getting power/health vs getting points.

Just a suggestion: Might’ve been nice if there had been some music. Since the player’s speed is constant, you can plan it such that the player hits the enemies on the beat. Kind of like Muse Dash if you played it before. I know it’s too much for the first game jam but maybe for the future? When are more skilled!

Had a small bug where the time scale was kept after I died. Just had to reload the game and it worked again though.

I saw a few streamers play it and many of them gave up at the last level, even with some light guidance from me. So I’m really happy you finished it :)

Yup, there are a few bugs that could be fixed! Sadly didn’t have much time to fully playtest it.

Thanks for playing! Yup, we tried the pixel art camera for Unity, but it was quite jittery, especially when the camera moved. I think we need to explore it more. Thanks for the feedback!

Yup, I think I might add an arrow on top of the controlling character on the post-jam version if we are doing it.

Ya level design could have been improved definitely. Changing the size of the copies was intentional! Wanted the clones to follow player controls too, making it available for the player to use multiple times instead of a 1-time clone and abandon it.

Curious what you mean by it but it’s ok! Don’t spoil for future players :). Glad these mechanics turned out well!

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Hey, I don’t think it’s allowed to post a link to a new build before the ratings are over? It’s the same as uploading a new build to itch directly (which isn’t allowed, even for people with game-breaking bugs).

Well, ignoring that, I think it’s ok to keep the current difficulty. Seeing the leaderboard and the comments, it seems like a lot of people were able to reach the end. Felt like the new build was a bit too easy haha. Sometimes challenge is good. Like Getting Over It (maybe not a good example cos it’s a rage game but u get my point) didn’t change the map because a lot of people gave up.

Or maybe if you want to make a easier for weaker players (like me haha), make a separate easy mode, with a separate leaderboard? Playing the post-jam version with this leaderboard feels like cheating lol.

Still think your game is quite good! Keep it up!

Thanks for playing! Also saw your game during one of the streams and played it slightly after!

Haha ya seeing the streamers play made me realise the puzzles are quite hard to solve. Well, it’s our first puzzle game, we’ll improve from here.

Glad u enjoyed it!