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War Of The Whirls's itch.io pageGame's Take on the Theme
The game uses a spinning wheel to determine how items are used against opponents. Pretty much everything in this game spins to some degree. haha
Did your team make the majority of the art and music during the jam?
Yes, Music is royalty free however (it is in the credits)
If not, please link to any asset packs or resources used here.
"Happy Happy Game Show" by Kevin MacLeod (incompetech.com)
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Comments
Visuals are charming and the overal feel is good, the usage of the roulette is nice and the bosses are varied, i like the idea alot really, so well made, sorry i couldnt check the game before the jam end, its a cool game
The UIs are much satisfying i can see it has alot of polish even tho they are made in 1 month, i got bullied in round 8 or something by the pink snail boss that kept healing, the bosses feels like its infinite rounds (i didn't get to the end if there is one)
Honestly brilliant design! I love the visual style and everything revolving around wheels is so satisfying.
Wonderful work, it was incredible to see this game's progress on the discord!
Music, artstyle and sfx, everything is great. Would be cool if i saw my enemy's health or my own, because i had no idea if i am winning or not, that would make me risk more. I really had fun in this game, great job
the enemy and player health is displayed with the little bars that wrap on the outside of the wheel next to the money! The white / left side is yours and the color / right side is the opponents. :)
Thanks so much for giving it a play! :D
Great fun. Simple concept, excellent execution.
Please try out my game when you have time.
This game had me hooked for a while, the gameplay loop can be really addictive! I love the spin implementation and the variety of items you unlock after defeating bosses, it makes the whole experience refreshing every fight, good job! :)
Amazing theme implementation. Easy to learn!
This was actually insane, one of my favorites so far! There's so many subtle UI details and sounds that add so much to the overall feel of every single action. My only complaint is that it felt way too random in the beginning when I still didn't have any unlocks. Maybe I just got unlucky and couldn't unlock the right stuff, but I think this might be because there's an overabundance of items that might be a bit too specific for certain builds. I feel like having more common items that allowed to rearrange the distribution of the quadrants would make the earlygame feel a lot better. Once I unlocked stuff like the paper weight and the skill that gives you more quadrants the game really started to hook me in!
Amazing work, really hope more people see this game!
oh wow thank you so much! Yeah, the game needs lots of balancing and better items 100%. I have been working on coming up with better designs and an overall better experience for the game and concept. Thank you so much for the helpful feedback!!! I hope that future iterations of the game will be a much more fun and engaging experience! Haha. :)
Aww only windows? Why are all the interesting game are only windows. Was following the game on discord. Disappointed that I cannot play it.
Yeah, sorry about that. haha. I don't have a mac / linux and due to some limitations with the text rendering framework used in it, I couldn't make an HTML build. :(
I am planning to do a massive overhaul on the game anyway, so when I get a new demo ready I would like to have a mac/linux and windows build for it (though i'll have to get some friends to help me with that. haha).
Sorry you couldn't play it! :(
It's very fun, the bosses are funny and it's very original :)
Thank you so much! :D
This was great! The visuals are fantastic
Thanks!! :D I've always liked the 'baba is you' style of art. haha. Plus that style has quick turnaround so you can focus on other gameplay / mechanics aspects instead of spending too much time working on art. haha. Not the best but it does its job. :P
extremely juicy & polished. i took the double or nothing and lost twice xP
amazing work
Thank you so much for taking some time to play it! Yeah the mechanics need some major overhauls before the double or nothing is more worth the challenge. haha.
Very polished feel to this one. Felt very satisfying to play. The only issue I can kind of see is the items, while interesting, didn't feel worth playing over a normal attack so I didn't end up using many of them. But the idea is very cool and with some more time and development this could be a really good game :D
wow thanks so much! Yeah, I plan to do a pretty massive overhaul on the items / gameplay after the jam is over. Haha. Thanks so much again! :D
Amazing work! I love the unique art style, the ui is perfect, the sfx are top-notch, the music is catchy, I'm really digging the buff system! I honestly can't believe how polished it feels.
![](/https://img.itch.zone/aW1nLzE5NzE3NTkxLnBuZw==/original/SQQWOP.png)
Also i stacked my hp to the point i can't see it anymore lol.
Overall a really great game, i can see myself playing it in my free time!
Wow thank you so much!! Yeah the HP is a little bugged, its cause the 'lines' that separate the circular bar are too big for the amount of segments there is. haha. Need to fix that for sure! haha.
Thanks so much for taking some time out of your day to play it and give me some feedback!! :D
"Just one more Spin!!" this game was an addiction lol, perfect implementation of the Spin mechanic really fun to play and engaging to have the player hooked! very good <3
Wow thank you so much!! :D I appreciate you taking some time to play it!!
Really nice art, the game feel reminds me of Balatro!
I’m stuck though haha. Boss’s health kept growing and I have no way of dealing damage.
Got to round 14 though, think good enough:)
I feel like some of the cards didn’t have much use, but saw in another comment that you want to redesign some of it.
Overall really nice game, surprised that you did it yourself too!
Edit: Oh and the settings was really nice too!
Dang! Yeah that can happen. At that point basically the run is over. Haha. Yeah, I need to definitely do some redesigns on a number of the items, as there are too many useless or just not good enough items. I've got a good amount of changes I'm working through currently, so hopefully the next iteration will be more fun! :)
Thank you for taking some time to play through it and give me feedback!! :D
Looking forward to checking out spin overload!
I really love this presentation. The music and visuals are super well done and create an awesome vibe. Really cool take on the theme!
thank you so much!!! :D
Also death of a dungslinger looks so wacky and fun! Haha. Can't wait to check it out!
Wow! this game is super sleek. I really love the visuals and the audio design for all of the interactables in the game! And I really appreciate attention to detail on making such an inuitive control scheme.
Very nice work!
Wow thank you so much! That means so much! :D The controls could use a few more things here and there, but it works mostly how I think it should. haha. Thanks!!
Well made game. Some more bg music would fit perfectly tho
Thanks! Yeah, most definitely. I would probably like each boss to have their own music / theme, just didn't have time to focus on it for this jam. haha. Mostly definitely though! Thank you so much for giving it a moment of your time to play it!! :D
Very clean polished game. Feels balatro inspired but is unique enough to feel interesting. If i had to nitpick I'd say some of the items feels like a bit of a waste especially when they take one of your precious slots. Overall great job and feels like a strong contender!
Wow thanks so much! Yeah, I have a decent sized 'purge' list of items I need to re-design or completely get rid of for sure! Thanks so much for taking some time to check it out!! :D
Can't wait to check out battle tops!