Medieval economy simulator with real market mechanics. Prices in each town are exclusively determined by the supply and demand of you and the other market participants. Build, produce, transport and trade, in cooperation or competition with other players. Choose from dozens of production buildings that can be combined to form complex production chains. Send your ships across the world to obtain raw materials or find markets for your end products. Find other players to cooperate or compete with, while you train new skills and upgrade your production methods.
Mercatorio season 3 kicks off tomorrow, Saturday February 1st. The medieval trade and economy simulator with true markets is getting more products to...
New market gauges make it easier to judge the strength of supply or demand for your raw materials or produced products at a glance, and simplify the process...
Mercatorio is an economy simulation game with true markets, where prices are set solely by supply and demand, which in turn is always against a counterparty...
Healthcare was an important aspect of the medieval era, bestowing great prestige upon the monks and others taking upon themselves to tend to the inform...
Management of inventory levels is an important part of operating a production business. Inventory ties up capital, which may have better uses elsewhere...
Propose contracts to lock in deals with your business partners. Arrange deliveries or pick-ups at fixed prices and volumes to ease planning and reduce...
Introducing the Mercatorio Interactive Map, a powerful tool for the game of Mercatorio. This map features town ranges, resource markers, town stats with...
Price elasticity of demand (or supply) is a feature of true markets, the change in demand (or supply) for a product resulting from a change in price...
Season 2 starts tomorrow, September 14th, at 16:00 CET. The most significant new mechanics have already been introduced, and in addition to that there...
Season 1 is officially concluded, with Taillifer Burton the clear winner! Congratulations! For everyone else, better luck next season (starting on September...
Season 2 is just around the corner, starting on Saturday September 14th, and comes with three major changes; new scoring mechanics, softening of the building...
Season 1 officially ends on September 1st, and is now free to play. Take the opportunity to try out the game before joining the competition for real in...
How to recover from financial collapse: some simple steps to stop the bleed and get the cash flowing instead.
Complex production or supply chains can be massively profitable and fun, but they are also, eh, complex, and can be expensive and fragile. How about we...
The July update is now live with new features and new content. The main focus of this update has been QoL, especially better tooling for automating trades...
The first larger update during season 1 will go live tomorrow June 1st just after 16:00 CET. New ship, new buildings, new production methods and balancing...
Breaking down the complexities of moving through some of the rougher areas of Mercatorio, as well as the tools and automation available to assist you.
Local markets for timber, regional markets for ships, funding and reservations for pending bids and asks. Paying the sticker-price to get that shiny snekkja...
Regional markets makes it easier to find counter-parties for buying or selling ships and carts. Also, season 1 will have bees.
Even the most successful and wealthiest merchants can't take their fortune with them when the season ends. So instead they build ... churches
The ongoing test-run is about to enter its final week, culminating on April 7th. Latecomers still have a chance to try the game and learn the mechanics...
Set up automated trade routes to match your production chains and export your products to new markets, or branch out and earn some quick quids in the...
Products in Mercatorio takes up space. And they reside at specific geographical location. Movement of goods is affected by their size, and this is an...
Mercatorio offers a wide variety of ways to build a profitable enterprise, be it based on vertically integrated or highly specialized production, trade...
Mercatorio aims to organically develop realistic patterns of human landscapes through deep simulation instead of hard-coded rules. Medieval towns were...
Climate differences offer unique products and production methods, with wine in warm climates and stockfish in cold climates being the first examples to...
The combined forces of common households now looking to purchase a larger portion of their clothing needs at the market, and the introduction of more...
How can a game about the medieval economy ignore such a big chunk of it as warfare? Mercatorio is about production, logistics and trading; warfare and...
Like many real world marketplaces and stock exchanges the mercantile exchanges in Mercatorio are alternating their operation between immediate order execution...
New production chain for bricks. More complex production chains require more time and resources to set up, but once operational you reap the profits of...
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