For anyone interested: The map is generated by taking a ‘screenshot’ of the map with a second camera from above. I forgot to disable the camera after taking the first ‘screenshot’. The floating camera probably caused all objects to render every frame.
Raticek
Creator of
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Thanks for playing, and also for the feedback. The camera follows the player with some smoothing, so it kind of follows the player. Do you want the camera to be fixed on the player without any smoothing?
I planned to add 3D models, but I did not manage to do it before the deadline.
Response to the question about the monster. It might spoil the fight with it a bit.
The monster will die on the 10th hit, but if you die, the health of it resets.The web build of my game is pretty laggy so I would advise you to try the windows/linux version. Please give it a try: https://itch.io/jam/brackeys-12/rate/2970870
The game is fun. The diffuculty is well set. However, the third character had terrible cards.
Unfortunately, I ran into a bug. I got a 'Runtime error: memory access out of bounds' at the beginning of the level with the storm things (dialog mentioned moving away from something) when the decks where being shuffled or just right after it. In the browser console was the following message: 'Could not allocate memory: System out of memory!'. I did not copy the seed before playing, so I can't share it.
Maybe not. The rules say:
'Game files are not locked so if you discover a major issue with your game file it is possible to change this afterwards, just make sure you make a submission before the deadline. This is only for game-breaking issues, don't use this feature to otherwise update your game before the rating period is over.'
I am not sure if this falls under that case since I am not the organizer. I leave the interpretation of the rules up to the developer.
The player sprite, player animations and environment look good. Consider respawning the player back at the campfire. I don't want to walk there and back again every time. The fishing stops being fun after 5th death.
If the sign is the thing that's incompatible with controller input, you might be able to fix it by calling grab_focus() on one of the buttons.
I am not sure how it works in other versions of Godot, but there is a 'Loop mode' option in the import tab in Godot 3.5. Then you have to reimport the asset. Have tried that?
After picking up the plan, my character still says that it does not have them when I try to leave the corridor. After leaving the corridor, the ship does not dock. Is there another step in between?
The art is great. You could try making an animated movie or a comic book.
Things that could be improved:
- UI scaling is nonexistent.
- No soundtrack plays in the office. Is it intentional though?
- It is possible to interact with some object multiple times, but it does not do anything. Do you have duplicate code?
- The status bars are practically pointless because they did not get below 75%.
Is this game infinite? I destroyed all the enemy walls, but I couldn't go any further.
There is not enough strategy involved because there are too many resources. The majority of the gameplay consists of holding left click and spamming space. Little to no strategy and little to no fun.
I might be a bit harsh but I expect more fun from a purely 'game design and fun' oriented game. Please include a bit more creativity in future games.
Really minor things:
- chests can spawn outside of bounds
- I think a camera with a fixed vertical axis would suit the game a bit more
Edit: The main menu screen looks great.