Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Is this game infinite? I destroyed all the enemy walls, but I couldn't go any further.

There is not enough strategy involved because there are too many resources. The majority of the gameplay consists of holding left click and spamming space. Little to no strategy and little to no fun.

I might be a bit harsh but I expect more fun from a purely 'game design and fun' oriented game. Please include a bit more creativity in future games.

Really minor things:

  • chests can spawn outside of bounds
  • I think a camera with a fixed vertical axis would suit the game a bit more

Edit: The main menu screen looks great.

(5 edits)

Hey! 

In order to win, you need to destroy the enemy's base. It has 10k hp, so your character's and allie's damage output is insignificant. Your storm is what matters -- it deals lots of damage to enemy buildings. You power up your storm by killing enemies. The stronger the storm's power, the more it pushes the enemy storm, eventually reaching their base. That's the idea I was going for.

Eventually it came down to lots of balancing, and I just could not afford it anymore (other tasks were burning). I foolishly assumed that the game would be too hard and made mines generate 2g instead of 1g/sec and added more hp to a hero. 

For the jam purposes, blue Storm Power builds up pretty fast, eventually reaching the enemy base and damaging it. But even so I see that you thought that the game is infinite :D The HP indication of both bases is on global UI, not on the base. Maybe that was confusing?

(+1)

Yep, I didn't notice that the bars on the bottom right belonged to the bases.