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I agree having a better UI for what the player has typed is a must have. It's easy to overlook the current input and takes focus away from the bug line. I will be implementing a visual and audio indicator when no word match is possible from what the player types. Also, because any word in the line can be worked on at any time, I probably won't put the typed input under the bugs. Besides just the UI improvement, I could allow the player to move that UI element to a location that works better for them.


Your feedback is greatly appreciated, thank you! I hope you enjoyed this prototype version even just a little. 😁

-SwamN3rd

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Great to hear! 

And I did enjoy it! Played like 5 times. I increased the difficulty (awesome feature btw) and ended somewhat like in round 4 killing an enoooourmosly long line of bugs critically close to finishing line ^^' XD

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So glad to hear it! That makes all the work worth it in my opinion. I already have some fixes and updates ready to upload after the judging period. I made a dev log with changes and screenshots of what I have so far. I will be continuing to work on this project after judging. If you would like to get notifications of updates, you can follow or add the project to a collection.

Bug Bashers 1st Dev Log

When I'm playing it, I start panicking when the bugs are at the end of the path. That makes me mistype more and its all over lol.

-SwampN3rd

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Added to collections!
When I'm close to loosing I'm sort of get the sense of "Well, I'll loose anyway, why stressing about it at this point". Thus I calm myself and my focus raises =D

Awesome! 😁 That's a good outlook on it.