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(+1)

As for this current version (and what I have found so far):
Discards by default are 0.
Xmult doesn't show up in the red scoring, only in the final score [which made me think first that it was bugged and didn't work].
The fact that the key "i" shows the Run Info isn't displayed anywhere.
Secret hands are not implemented and are bugged [As of right now I've only been able to try 5oaK, and it defaults to High Card].
High Card does not score chips.

(+2)

Many thanks for the feedback! I'll check them out. Secret hands were not implemented as I had memory issues. Currently, about 30-40 percent of the original game logic has been implemented in this version

(2 edits) (+1)

In normal balatro, Jokers like Jolly Joker (+8 mult if hand contains a pair). in this version, it only activates if hand is a pair, not if it contains a pair.

When you sort by Suit, the next round it will sort by Rank while the button says Suit; you need to toggle it twice to sort by Suit.

Also, you start with $0 instead of $4, which makes it harder.

(+2)

thanks for these, too.

(+1)

lastly (and its technically not a bug), in the most up to date version of balatro, the 4 of a kind chip and mult jokers have changed to 2 pair jokers (not the xmult one)

(+1)

after finding all 45 jokers, the only thing i can add for now is that Neptune only levels up straight flush, and not royal flush. i really like the ko-ko joker!

(+2)

Many thanks for the detailed bug reports, I'll check all in the following days.

(+1)

Aces are not seen by odd todd as an odd number