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(2 edits) (+3)

Thanks for your interest! Feel free to share any bugs you’ve found—every bit of feedback helps. About 50 jokers have been implemented, and you can see them when you play the game. :-)

(+1)

As for this current version (and what I have found so far):
Discards by default are 0.
Xmult doesn't show up in the red scoring, only in the final score [which made me think first that it was bugged and didn't work].
The fact that the key "i" shows the Run Info isn't displayed anywhere.
Secret hands are not implemented and are bugged [As of right now I've only been able to try 5oaK, and it defaults to High Card].
High Card does not score chips.

(+2)

Many thanks for the feedback! I'll check them out. Secret hands were not implemented as I had memory issues. Currently, about 30-40 percent of the original game logic has been implemented in this version

(2 edits) (+1)

In normal balatro, Jokers like Jolly Joker (+8 mult if hand contains a pair). in this version, it only activates if hand is a pair, not if it contains a pair.

When you sort by Suit, the next round it will sort by Rank while the button says Suit; you need to toggle it twice to sort by Suit.

Also, you start with $0 instead of $4, which makes it harder.

(+2)

thanks for these, too.

(+1)

lastly (and its technically not a bug), in the most up to date version of balatro, the 4 of a kind chip and mult jokers have changed to 2 pair jokers (not the xmult one)

(+1)

after finding all 45 jokers, the only thing i can add for now is that Neptune only levels up straight flush, and not royal flush. i really like the ko-ko joker!

(+2)

Many thanks for the detailed bug reports, I'll check all in the following days.

(+1)

Aces are not seen by odd todd as an odd number