Animating game characters
Dive into the art of character animation in Unity, exploring core concepts such as the Animator component, animation states, and transitions. Learn how to import external animations and craft basic movements, enriching your characters with lifelike dynamics. This section offers a structured guide, going from introducing the Animator component to linking animations with player inputs. This is crucial knowledge for ensuring that your characters move and react in a responsive and realistic manner.
Introducing the Animator component
The Unity Animator component is key for animating characters, managing states such as idle and running through the Animator Controller for fluid transitions. Acting as a bridge between characters and their animations, it ensures dynamic, responsive movements by interpreting the Controller’s instructions for seamless animation playback.
The figure that follows demonstrates the setup of the Animator component for a game...