Summary
This chapter covered crucial aspects of optimizing game performance in Unity. You learned how to use profiling tools to analyze game performance, manage memory usage, and handle garbage collection for smooth gameplay. Then, we explored optimizing graphical assets, rendering processes, and implementing LOD systems to balance visual fidelity and performance. Best practices for writing efficient code were also provided. These skills will help you streamline and optimize games for various platforms. In the next chapter, you will apply these techniques to build a complete game that runs smoothly across multiple platforms.