SouldBound Blade
Controls
Keyboard
WASD = Move
Space = Activate/select option
Mouse = Control direction of the sword
Left Click = Jump/Attack
F = Use Items
Q/E = Cycle inventory
Shift = Dash.
Credits:
Asset Pack: 16x16 DungeonTileset by 0x72
Published | 12 days ago |
Status | In development |
Platforms | HTML5 |
Author | NeruRuggia |
Genre | Adventure |
Tags | Action RPG, Dungeon Crawler |
Comments
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I like the intro of the game where you, the player, need to use the sword to take control of the knight.
The assets were very well implemented and animated. I also liked the grappling hook upgrade. Just something about having a functional grappling hook sounds cool!
One thing I noticed is that when I use space to close the dialog box, since it's also the button that opens the dialog box, it closes and reactivates it. It's as if the input is being registered for longer than it should in each action.
I also noticed something else: the music! The music is very good, giving me a bit of a SNES game vibe and being very pleasant to listen to, whilst also enhancing a bit of the dungeon mood. The sound effects are also very fitting!
The dashing felt very satisfying, especially because it doesn't have a long cooldown. I just really like being able to dash very often, and I appreciate that you left that open for players!
I also like that some of the enemies drop bombs on the floor. Caught me off guard in my second run!
This felt very good to play. It feels very polished! And have I said that I love being able to dash around?
Awesome game!
¡Enhorabuena, amigo! Me ha encantado la música <3
Yo no tuve ningún problema para agarrar la primera herramienta.
¡Seguí así, Pi!
Nice game. Love the feel of it. Couldn't pick up the item behind the first door though (after unlocking the door). Couldn't find a way to progress
sorry about that the collision in that is weird in HTML 5 try to stand directly below it or just spam space around it, ill fix it once the judging process ends
Neat work buddo! I'm guessing the shop is where things end?
All in all the art, music and mechanics work pretty well with each other, so nice going there amigo :)!
Yes i Hurted my wrist in the final day and i couldn't finish the second level so i stopped there, ill update it after the judging is over
Fair enough, hope you're doing better now tho! And great job on getting it as far as you did! :]