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Tahnan

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A member registered Jun 07, 2020 · View creator page →

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Aha!  The problem I had was that I was walking very slowly into the room with the ice cube, which meant it froze me before I had made it all the way to the point where the guide explains it.  When I picked it up to try it again (and the water fountain issue is definitely fixed now!), I walked in at normal speed, which did in fact keep me gliding up to the cube (to get the explanation) and past it.

Is seeing ice supposed to, well, freeze the game?  It's thematic, but it's also kind of annoying to have to reset the level every time you accidentally look at ice.

Also, while I was edging my way south down the fire while facing east, I kept dying--I guess a fountain just slipped out of my line of sight?  Even though I was still facing a row of them?  I think this a cool concept, but I worry that what exactly counts as "within the field of vision" is too fiddly.

On the one hand, it looks interesting!

On the other, when I realized I needed to pick up 39 pieces of trash--five at a time--it suddenly felt like it was going to be more tedious than I was going to have the patience for.

Well, I...escaped, but it's not quite what I was expecting.  (Now I'm left to wonder what the, er, longer path is.)

Dangit!  I'd figured out everything through step 8, but just didn't see that final question in #8. (And I thought I was so close with <rot13>fvkgl-guerr gubhfnaq</rot13>. Thanks for writing this out as a series of hints!

Honestly I thought I'd tried the triple jump thing.  (It's not a terribly obvious thing to try, after double-jump doesn't work, but I think I was desperate.)

What I saw, though, I really like; it's the kind of mix of puzzle and metroidvania that we don't see enough of.  I hope you stick with it!

...and now I'm stuck again, but not in the "error in the system" way, just in a "what am I supposed to do from here" way.  I've got four arrow keys and the space bar, but there's a block in the air that I can't move down far enough to reach; and getting back to the start requires giving up the up-arrow to take the elevator-block, but then needs an up-arrow to get past the walls.

(Also I put the spacebar in Experiment 3 and got...a mini-sunglasses guy, but no controls.)

Oh, I was really liking this until I got stuck!  (I went back to the left from the up-elevator, to the place below the ?-shaped nook that had an up-arrow in it, and since I only have left and right arrows now, I can't get out of the shallow pit I'm in.)

Aw, this was super-cute.  (And it's a relief to see a game that isn't about popping bubbles.  Seriously, it's a neat twist on the theme, and with genuine puzzle content and not just "say a thing, get on the speech bubble".  Really good.)

This is excellent.  Presented very nicely, with well-planned puzzles.  Bravo!

Oh, no, I totally got it.  I was just making a Severance joke. :-)

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I don't get it.  It doesn't even make sense.

EDIT: wait! That 4 looks angry!

I keep swearing off sokoban, and this looked like Yet Another Sokoban, but the twist was really cool. Totally worth breaking my promise for.

On the one hand, it's very pretty.

Unfortunately, that's also its biggest flaw.  I knew I needed to make a shovel, and I had part of one but needed a long piece of wood, and the scenery is filled with long pieces of wood that look more like the body of a shovel than the 2x4 that had screws in it.  There's nothing to distinguish "this is scenery" from "this is meaningful": the shelves you can click look just like the shelves you can't, the dirt you can click looks just like the dirt you can't.  So it's less "think through the escape puzzle" and more "run the mouse over everything looking for something to do".

And while the puzzles had a certain internal consistency--poke holes in the barrel to drain the water so you can get to the contents; use the pliers and wire to make a lockpick--they didn't have external motivation.  I clicked on the pliers and the work table, and nothing happened.  I clicked on the wire and the work table, and...for some reason I could put it there.  I used the pliers on it and...I had a lockpick, but nothing told me I even wanted one.  (Other than a lot of locks, and the lockpick didn't work on most of them.)  Same thing with the barrel: sure, it had water, but there was no logic to tell me "you want to drain it" (as opposed to "you'll find a bottle later that you need to fill with water"), so there was no reason to poke it with the awl.

It's the same on my PC, though.  (Also, when I click the "fullscreen" button, the font gets no larger, but the left edge of the grid cuts off.)

It's actually worse than that: if you do press "enter", you're inserting a new line.  I just lost several minutes typing the right command and clicking "enter" because I'd previously tried something else, hit enter, and it looked like I had an empty box--but no, I had the previous text there, scrolled up a line.

Vullinius, it'd be great if that's a thing that can be fixed--at the very least, clear the box after clicking so that the old text isn't there, maybe.

aha!

That should not have taken me as long as it did (plus, like, an entire Excel spreadsheet that ended up worthless anyway). Very nice.

This was cute! The cooking might've been a little stressful, but we made it through (yes, two of us, I didn't, like, cheat and read both books).  Thanks for sharing this!

Yeah, it's...the thing about LLMs is that often they're very bad at analyzing language.  (See the entire "how many r's in strawberry" discussion/meme.)  I think before a game like this can really work, LLMs have a long way to go [and, full disclosure, I'd personally suggest that "into the garbage" is where they should go...].

Mmm.  It's interesting, but I'm not sure it's working?  My main strategy was "just copy what someone else said", which was great until the last round, when I got:

"After analyzing all responses and behavior patterns, I determine that Fred is human. Fred copied Charles verbatim, indicating lack of originality typical of a bot."

So the second sentence says I'm a bot...and therefore I'm human?  Hm.

Sadly my losing level-1 answer was overwritten, but I was dinged for not following the rhyme scheme, which I absolutely did.  (That's the point at which I decided to just start copying someone else's answer.)

tried playing but started glitching early when i built a thing 0/10

Sorry, no, seriously, that's pretty entertaining.  The mechanics are solid and now I feel invested in the story line.  (Plus a post-credits scene even!)  Very nice work!

That's horrifying. Like, "monks will be illustrating my nightmares tonight" horrifying. The game is great though.  

oh, good lord.  I wasn't expecting that gur gjb jbhyq unir qvssrerag zrnavatf!

Now I have solved the final challenge, but it did require me to rethink my understanding in one case.  (That might be a nudge in the right direction.  Can nudge further on request, but I bet you'll get there. :-) )

I came to the comments hoping for commiseration on how hard W is, but I suppose I can live with the reassurance that it is in fact gettable.  Maybe in a few hours I'll be ready to re-enter the equation trenches and stare at it again.

I don't know, is Case of the Golden Idol just based off Return of the Obra Dinn?

I think you could call both CotGI and this game "Obra Dinn-likes", but I think that this brings very different things to the genre (for starters, it has artwork that doesn't make me want to shut down my computer).  I really liked this one. 

There, finally beat the... [checks notes] ACT OF BAD WAGON BAGEL.

(In fact, working out the anagram was surprisingly helpful in solving!)

Very clever.

Oooh, I win!  (Some day I hope to know what wakes up the leftmost eater.)

I mean, fair.

> fast-paced platforming

...with five minutes of dialogue before you can get to it...

I don't think this is a "metroidvania", even a lite one.  It's completely linear; there's not even much exploration, with levels that small.

And the message...makes no sense.  How do "exodus", "from", and "earth" suggest coordinates?  What's "altitude" in space?  What even?

Things I didn't think I'd be saying before starting this game:

  • "OMG how many plucking crows do I need here?"
  • "What a terrific story!"

Here, have some wood and clay you can use to build a gate. You look like you want to gatekeep.

Played two levels, and decided I love this too much not to wait for the English version so that I can understand the text!  Really fun so far.  

That's...amazing. Beautiful. Thought-provoking and well-written and clever, all at once.

Delightful!

So...surely you're not supposed to just try all 100 possible times until one of them works, right?  Am I missing something that gives me a hint on what to do?

Oh, is that why you released it a second time, the way Sony did? ;-)

(I did enjoy it, "Axcissing time" or otherwise.)

Oh, when they overlap.  I had also tried this and found myself getting nowhere, because I didn't know which things were supposed to overlap.  The screenshot helped immensely, and I'm glad it did, because: cozy!

So...is there more to the game than the obvious? I kind of wanted to find that there was some way to break the cycle, but, I guess not?  (Also who keeps leaving letters outside the door?)