Ya for sure!
The main thing for me was the skills and debuffs/buffs
I didn't really know what I was looking at tbh when I got into the first battle (all the different icons for displaying things), and I ended up just using the highest "level" skill I could, as I didn't want to try and decipher the description/math of how the attack works.
Maybe it'd be good to start the player out with very basic skills, and ease them into better ones, or maybe just providing a skill name and basic description (which I could have been missing) would do the trick :)
Either way though, pretty swish game! I'm jealous of your animation skills :D