Thanks, Queble.
In the effort of fixing the hard to understand portions., would you be able to give me some more insight on which factors were difficult to grasp for you?
If you can, I'll work on implementing changes so that it becomes a smoother experience.
Viewing post in Rise of the Soulmancer jam comments
Ya for sure!
The main thing for me was the skills and debuffs/buffs
I didn't really know what I was looking at tbh when I got into the first battle (all the different icons for displaying things), and I ended up just using the highest "level" skill I could, as I didn't want to try and decipher the description/math of how the attack works.
Maybe it'd be good to start the player out with very basic skills, and ease them into better ones, or maybe just providing a skill name and basic description (which I could have been missing) would do the trick :)
Either way though, pretty swish game! I'm jealous of your animation skills :D