Thanks for the feedback! Really didn't had time to put some UI on the battle that would make it more intuitive, the goal was to push the enemy out using the card that you hit. Every hit on nthe enemy raises the knockback, until it can not recover, like Smash bros, but I must admit, I set it pretty hard XD. I'll go for easy controls and intuitive gameplay on the next one. Btw I checked your video, Pretty good!