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Hit 'n' Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #171 | 3.118 | 3.118 |
Creativity | #205 | 3.588 | 3.588 |
Art | #219 | 3.235 | 3.235 |
Gameplay | #370 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Most of it
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Comments
The idea is very interesting. As written before, the controls are not intuitive, but the slingshot works very well. Don't like that you can't turn around if you jumped over the ebemy.
But music is awesome, really love it. Colors are pleasant.
Thanks for the feedback! Should’ve removed the movement limitation, don’t even remember why I put in it XD.
I feel like this game could be so much more if you spend some time on it after the jam ! I know how hard it can be to put everything you want in 48 hours. Really promising concept ! Good job !
Thanks for the feedback, i'll try to update once the jam ends!
I love the art style, its cohesive and really feels like a carnival :) I found the controls a bit confusing but it was a fun entry, good job!
Thanks for the feedback! noted, glad you found it fun XD
A bit buggy and unclear, but I think there is an interesting concept that could be refined.
Thanks for the feedback! Your game was awesome tho!
There really isn't enough feedback to help the player figure out what's going on, but this looks like an interseting concept, and the music and the art are really good !
Thanks for the feedback! Should have spent more time on the UI itself to make it more intuitive, I did put aside and lost too much time on AI/Enemy ;-;. Well, lesson learned for the next jam! Thanks!
Yeah, time management is really hard x)
Really liked the artwork, music, SFX and the slingshot mechanic. I didn't quite understand the fighting mechanic but overall a pretty good game. I included a playthrough of your game in my latest Video check it out.
Thanks for the feedback! Really didn't had time to put some UI on the battle that would make it more intuitive, the goal was to push the enemy out using the card that you hit. Every hit on nthe enemy raises the knockback, until it can not recover, like Smash bros, but I must admit, I set it pretty hard XD. I'll go for easy controls and intuitive gameplay on the next one. Btw I checked your video, Pretty good!
Thanks
Nice!
I really liked the aesthesis! It was surprising to see that, especially the main menu! The fighting part was a lil bit glitchy but I managed to get some sick plays with the S card tho!!
Yeah, I changed some things on the fighting part related to animation and stuff with 10 min left on the clock, couldn't test it out XD. Thanks for the feedback!
Cool idea. The design is good and the gameplay is good too. I also liked the color scheme. It was really fun to play
Good job!
Please check my game as well ;)
Thanks for the feedback! Checked and rated!
love the idea, great job!
Thanks! Your game was awesome btw XD
really fun !
Thanks! ^^
Overall controls are difficult at first, but it's really satisfying to finally hit the attack cards and destroy the enemy!
Thanks for the feedback, I'll try to go for easy controls next time!