Very cool, good satisfying attacks in fever mode and darn good enemy sprites! Music was very... atmospheric and dreary? Definitely a bit too hard with the sliding character controller and the enemy power. Fever mode helps a lot to balance that out but the moving, damaging blocks are too much and I would recommend not having the first enemies fire homing projectiles, that was a bit much right off the cuff. That said, I understood most of the mechanics pretty quickly, so the game didn't lose me or anything, just give some more space for a novice player to improve their use of the mechanics while moving forward instead of repeatedly dying and retrying. That was a lot but I assure you I had way more fun with this than this implies, fever mode is really fun when you finish off a group of enemies and the blink to the next to take them down too.
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Queque's sprites turned out amazing, and yewn's beautiful music style is why I even wanted to commit to this jam in the first place.
The damaging blocks were probably an unnecessary addition. The enemies firing at you so early was not something I wanted to do but I only made one AI type. If I had another day or two I would have added something that takes away their ability to do that until you reach a certain point. Maybe fewer enemies in that first area could have been a good enough solution.
So glad you enjoyed the fever mode! That was really the core focus of this game and the part I might wanna explore again in the future.
Thanks so much for playing! Already reviewed your game a while back, it was so tense and awesome!