Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very cool, good satisfying attacks in fever mode and darn good enemy sprites! Music was very... atmospheric and dreary? Definitely a bit too hard with the sliding character controller and the enemy power. Fever mode helps a lot to balance that out but the moving, damaging blocks are too much and I would recommend not having the first enemies fire homing projectiles, that was a bit much right off the cuff. That said, I understood most of the mechanics pretty quickly, so the game didn't lose me or anything, just give some more space for a novice player to improve their use of the mechanics while moving forward instead of repeatedly dying and retrying. That was a lot but I assure you I had way more fun with this than this implies, fever mode is really fun when you finish off a group of enemies and the blink to the next to take them down too.

Queque's sprites turned out amazing, and yewn's beautiful music style is why I even wanted to commit to this jam in the first place.

The damaging blocks were probably an unnecessary addition. The enemies firing at you so early was not something I wanted to do but I only made one AI type. If I had another day or two I would have added something that takes away their ability to do that until you reach a certain point. Maybe fewer enemies in that first area could have been a good enough solution.

So glad you enjoyed the fever mode! That was really the core focus of this game and the part I might wanna explore again in the future.

Thanks so much for playing! Already reviewed your game a while back, it was so tense and awesome!