i didn't expect i would also need a walkthrough for this, because i think i only reached 1 end... and with this meant to suit the kiss-themed jam, i didn't encounter any scenes like that yet thus far.
i don't really have much to say about the characters, still i feel myself feeling more like kind of sad for Veris for the end i got in first playthrough. though it was a bit too sudden, i can't also say if it's really one of his ends or really the end of story since i reached it no matter what and how i had picked my choices.
aside from that, there were some things in need of polishing, particularly overall brightness of the game to the point of appearance sprites like Klein's were hazy for the eyes (the brightness did gave me ethereal vibes on some parts, but perhaps it can be toned down to not heavily drape over the BGs/characters and the sprites can be zoomed in closer as needed like when Klein leans in), the narration format (places of the quotation marks, the bit confusing distinguishment between dialogue and monologue arrangement, typos and tenses...), those were what stood out to me before i eventually switched my playing mode to a casual player without fussing over it much. but, if you need a proofreader, i'd be willing to help though, free of charge as part of experience or something.
- i wonder if the name for kentaureion kyanos flower was actually pronounced as that in Greek. Crocus flower was correct in its Krokos greek word though.
lastly, there was a missing BG.
this does have potential, and even then, it's a nice enough game considering you were a solo and busy developer, so if given the chance to refine on this or other works at your own pace and in less full schedule, I'm sure it will turn out greater. please keep it up :D take your time. sorry if I was overboard in my criticism/suggestions.