I'm trying to play all the games similar to mine and so far I think ours, in terms of style, are the most similar. 3D world, 2D movement, rage based. Your game is BRUTAL though! I really got a feel for the movement system as I played it more and it was actually really fun! 2 small suggestions though:
1. I don't think you need to have the player hold down the mouse button to move, it should automatically move without holding the LMB. But holding it down could stop your motion. So basically the opposite you have it. My finger was getting tired lol.
2. some indicator of when you have your boost available. I got so frustrated when i waited a bit, then attempted a jump and I didn't have my boost yet. a visual indicator like the hilt lighting up or something would be amazing.
However I had a blast, I wasn't able to beat it, but I'm definitely going to come back and try again!
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Thank you so much for giving it a play! I saw yours and its on my list as well to give a try!! I agree with your second point 100% a bit more time and it would have been in. Point 1 I was a little mixed on, I was thinking for accesibility it might not be great to hold M1 down, but some other part of me felt like having that 'control' of when you were moving the sword was what I wanted, its certainly something I'll have to revisit in the future and think about, thank you again!