Really nicely done. The sudden shift in tone was really quite effective.
Few minor issues I encountered:
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. empty lines to keep from spoiling
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- the "3 commandments" and "closed chest" are hotspots, but there are no labels for them (oddly enough, the chest has one, but only when opened)
- the "mess" and "broken pestle & mortar" hotspots are available right from the start
- a few issues with draw ordering:
- the cake coming through the opening gets drawn on top of the opening
- when the anchorite is sitting at his desk, writing on the parchment, the parchment is drawn on top of the anchorite
- the shovel does not seem to go into the ground, but draws on top of the wood surrounding the garden bed
- several "you can't do that" style messages appear erroneously (like when actually doing the thing you're supposed to do):
- when digging up the garden to plant the seeds
- when putting the clothes in the tub
- when putting the bucket under the pump
- when dropping the water into the tub with the clothes
- when using the inkwell with ashes on the water in the bucket
- Typo: I won"t be able to get all of the dirt out with just water should probably have a ' instead of a "
- restarting the game (to try out what happens when choosing a different option at the end) results in glitching out almost everything:
- I have the inkwell, quill and knife already in inventory at the start
- the cake is already in the room when the young anchorite wakes up
- Amos's blue text is by the anchorite's head, rather than by the door
- Amos's sprite can be seen drawn on top of the door and he becomes an interactible hotspot... I can actually ask him the same questions I can in the control room:
- from here the game is too glitched out to be able to get further, I had to quit and relaunch the game to be able to do a second playthrough