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A jam submission

One Man FactoryView game page

An automation game where you clone yourself to manufacture and sell ammunition.
Submitted by Luc Francey (@francey_luc) — 18 hours, 53 minutes before the deadline
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One Man Factory's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13ZIcGKcLEph0mgW6s_B535XqcumZwME_nkBD3-gTWz0/edit?tab=t.0#heading=h.lr899156xjnx

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
One Man Factory is an automation game where you clone yourself to manufacture and sell ammunition. You can grab boxes, drop them and throw them. Your goal is to use machines to produce stuff that you can sell for a profit.

Please explain how your game fits the theme:
The player takes on the role of an ammunition manufacturer, producing and selling the very tools that fuel conflict. Rather than fighting on the battlefield, they are the unseen force enabling warfare.

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Comments

Submitted

Super fun! Just went through the whole thing. The recording mechanic is really cool, but could use some tweaking and visual polish. Overall really fun though!

Submitted

It took me a while but I beat this game. I enjoyed the automation mechanic where you can clone yourself but sometimes, I had to fix problems where they would pick up the wrong item (perhaps you can check if the clone is picking up the same item too). Cool game, very polished models and environment 😁 I think you did a great job in two weeks

Developer(+1)

I will drop an update after the jam that fixes a lot of stuff. Thank you for playing the game !

Submitted(+1)

Really amazing automation game! The concept is great, the simple art and sound effects are also good!

I really liked the physics of the game, where the boxes can bounce off walls, and with the snapping code that you made for it to snap into it’s required area, it makes automation really fun! I also liked that secret you added at the end, although I was hoping it was a hole that it could drop into.

I had some minor issues with the game, that made the automation a little more frustrating. The initial purchase of the materials kept dropping the boxes in a small area, instead of on the same spot, which made it really hard to automate. A way you can fix this is to make it so boxes that are close by stack to a specific spot, this way it makes it easy to automate, as well as to manually carry if need be.

Another thing would be an indicator of when the recording is ending, perhaps a timer to show how long left. This allows the player to plan how much they can clone/record.

A variable throw distance might also be a good addition, where the distance (and/or height) is affected by the direction the player is facing. So if the player is facing up toward the ceiling, the box is thrown further, and if the player is facing down toward the floor, the box is thrown closer. I’m not too sure if this would be easy to implement with the clones though.

While the gameplay and concept is great, I’m not too sure if it really fits the theme, as the ammo could easy be replaced with another item if the theme was different. But still a great game and effort for a 2 week game jam!

Submitted(+1)

Very addicting gameplay to try (and sometimes futilely) to improve and optimize. I would often have issues with my NPCs not picking up boxes when they follow the same route as me, yet it was very humourous when it didn't always go to plan. I'm sure if I were more meticulous it would've improved, and I wouldn't really want the other characters to perfectly work every time because that's part of the fun. Deceptively simple concept that can get very layered and interesting. Personally, I wasn't able to make the most efficient system of transport, but if there could always be some method (even if very difficult) to make a completely looping system, that would be super satisfying. Great game!

Submitted(+1)

Really clever concept and super polished. I can see this grow into something special.

Well done!

Submitted(+1)

Love it! Played a long while, really addicting. The clones sometimes struggle to pickup boxes or pick them up at weird times (maybe it's because I pick up/throw near the start or end of the recording)? I also wish there was an extra clone (start with 2 instead of 1), but maybe it's just me being bad at routing my characters.

Really solid solo dev entry!

Submitted(+1)

Wow what the heck?? This is an amazing automation game. Feels like a funky take on Factorio or satisfactory. Tossing the boxes feels really nice. The recording of movements feels intuitive and by the end it just felt nice to sit back and watch as the "machine" ran with all my clones running. With all the different automation type games I could see this game growing and becoming really crazy just off this mechanic. Only issue I ran into was the game wouldn't capture my mouse, so I had a weird thing where I would encounter the screen bounds. Both on Chrome and Firefox. WebGL's fun :) Small bug tho.

That bug asid. I 'm ready for the Spaghetti Clone of automation to be created! Cheers!

Developer (1 edit)

Would you mind sharing the version of the browser you used ? Thanks a lot for your feedback :)

Submitted

Firefox: 134.0 (64-bit)

Chrome: Version 132.0.6834.159 (Official Build) (64-bit)

Both running on Fedora linux

Submitted(+1)

wow when you get everything working a bit in your brain just lights up , nice game, feels like real world automation where you kinda have to have someone looking over things as they can go weird

Submitted(+1)

Really fun game that I would play more of if development continued on it.

Submitted(+1)

I did find something! Yippee!

Developer

You are awesome.

Submitted(+1)

Most peaceful execution of weapon themed jam.

Submitted(+1)

I had a fun time playing through your game! I feel like a little bit of feedback on the landing location of the boxes while pressing M2 would be a little nice and would help a lot to not have to re-record time and time again to land the boxes perfectly (and even if you do, sometimes the clones stop working entirely because boxes stop spawning in the same location.) I also think some audio queues to notice when a machine stopped working would be ncie (or maybe if the clones throws a box make a sound so the player can notice whenever one of the clones stops doing their job properly.) Other than that I think it is a pretty nice and entertaining concept! Would love to see this mechanic in a different scenario, like maybe a battle or another kind of job management! Pretty good!

Submitted(+1)

This was a very cool concept to play through, its a fun concept and its executed pretty well. I will say, the recording does have a bit of bugs to it and occasional pickup issues, and it would be great to have the ability to charge up a throw and get a preview of how far it will go. Otherwise, very cool concept and good execution!

(+1)

Good job! Cool concept, just a bit of jank in the recording but overall well done.

Submitted(+1)

I really liked it and finished it! I had a similar idea for a game for some time so it's nice to see it realized! It would be nice if the physics was more deterministic - at the start I was trying to do things like "throw a box at an specfific angle so that it lands perfectly on the zone" but after a few iterations it always broke somehow so I just run from one place to another but I think that's more boring. But really fun in general!

Submitted (1 edit) (+1)

Sweet game! Really interesting concept. 

There seems to be a bit of sliding with the movement though, felt a bit strange initally.

Developer

Thank you for your feedback !