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Echoes of Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #2 | 3.313 | 3.313 |
Use of theme | #4 | 3.375 | 3.375 |
Enjoyment | #7 | 3.000 | 3.000 |
Overall | #9 | 3.031 | 3.031 |
Presentation | #12 | 2.813 | 2.813 |
Use of prerequisite | #13 | 3.000 | 3.000 |
Concept | #14 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked it, congratulations on the work!
Nice game! Even though the rounds are similar it has enough to keep it entertaining. One small issue I encountered though was the last enemy I killed was over spikes so when I tried to grab the key he dropped, I was not able to pick it up so I died. Still a good game though!
Hi Elias Cardoso, Thank you for feedbackt, we are sorry for the bug, we will make sure to fix it, Thank you!😁
Great game! However, the enemy AI seems broken or something like that. Overall, it's a pretty decent game.
Thank you for your feedback!
Great Game I can not stop playing it really enjoy playing it with comfortable music and controls
Neat game, the ui was somewhat too big, and also i can destroy multiple pots by just hitting a single one lol, idk what kind of damage the game does, cuz i got knocked into spikes and instantly dies
Beautiful animations! The animator was so happy in the day he drew this kkk
I didn't see something bad at all, great work ✌️
Thank you!
Really cool game. The loop is pretty decent, more when we are talking about 48 hours game jam. Well implementation of the theme. Good menu integrated in the game.
I highly recommend always to include more impact in the hits. For example, you can add a move back a little when an enemy is hitted. Also, please consider to buy A* for pathfinding, colud help you to avoid enemies stuck behind a column or a wall.
Specifics:
- taking away the teleport was quite shocking.
- Normally, when you have a skill tree it's recommened either to let the player choose (let's say between 2 skills, one more offensive and the other defensive).
- The pace of the waves it's a little bit slow, maybe reduce the size of the map. Or instead of going to the start point with the key, you can present the next skill when the last enemy of the wave is dead.
+ Nice adding the arrow to help with navigation to find the last enemies or the chest.
Bugs:
- in the first wave, there is a chest identically to the one in the beggining, in the top right and I tried to interact with it. If in the first few seconds you teach the player to interact with chest, don't include chest which are not interactable.
In conclusion, congrats for the fantastic work.
Very fun little game for a while, but I'd highly suggest adding some variety into the gameplay, because after a while the only thing keeping me playing was the mystery of the next ability which honestly props for that! The longggg waves made it a chore to walk around the map, shoot a bit, then walk back and so on, but still somewhat enjoyable! The real fun came from the abilities! My only complaint is WHY DID YOU TAKE AWAY MY TELEPORTATIONNN ahhahah I loved that ability and lost it for the triple shot which felt like a massive downgrade, I really didn't find any situations where the triple shot would ever hit more then one arrow. I also tried to use it as a quick burst shot (shoot my usual one then subvert the timer between shots by using my ability) but it seems to follow the same timer (well played, caught my exploit before I used it!)
I really appreciate your comment, and I’m grateful for the suggestion. I understand that teleportation as the second ability was a poor choice, lol. It was in our plans to add more fun elements and a solid ending to the game, but we couldn’t do it due to time constraints. Thank you for the feedback, I’ll definitely follow your suggestions!😄
bro I used this assets in my game 😅
xd, I would be grateful if you could test and rate my game.
nice game you made it with unity great work
But the game needs to mobile control like my game
It reminded me of soul knight. =)
interesting
The art is very cute and quite polished, the mechanics are simple but entertaining. Pretty well done.
Thank you so much!