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GM637

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A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

I wanna enjoy the game, but the controls are too laggy on my end, amazing concept!



this might be peak

nice concept, the level solutions, feels a little repetitive because of how similar it is to the previous level's solution, itll be nice to rerrange these differently while keeping the same solution each time

interesting concept, until i just.. randomly died for no reason, also would be nice if i can see what a weapon does and how many souls i have collected

i.. dont know why you need to control the camera seperately, as you can get lost or lost your player, cool concept tho!

very C R I S P audio
10 / 10

i love how the game is too easy then suddenly become impossible at the very end XD

VERY NICE, the camera's a little slow tho, and i wish it auto tracks to my last location when it got back to my turn

intersting take!, def shouldnt be called "wave", cuz you expect it to get harder, and the game getting harder everytime you die is... akward

very nice, i wish its easier to distinguish what i can grab

cool concept!

Interesting concept!

nice, maybe it went a little too slow

for smth meant to be chill, its a little ragebaity with how fast the aim direction spins, and i kept failing to follow my trails a lot too

level design def need some more uniqueness, nice to just die many times for points

a lot of nice easy skips was found XD nice game

nice visuals, might be too open ended, especially when early on you just stare at the screen while you slowly make your way around the map

I didnt know you shouldnt be there too early so i was def horrified to watch the thing gets close while the time ticks down XD nice game

youre in luck, im close to finishing the post jam update, and the multiplayer will be fully functional this time!

ok so like the windows build, the linux is also bugged as hell, greeeeaaaatttt THANK YOU GODOT GUHHHHH

yh the combo system was buried in the heavy tutorial, it would have def helped push thru the health pool cuz in my experience i thought people would figure out how to get like 50+ hit combos to just shred thru the health in minutes

yh th tutorial didnt do a great job on explaining the combo system where if you can constantly hit the boss you get burst of damaage to help you push thru the big health pool, als the radio-hen as a mehcanic where itll fly up prventing you from hitting it and you just have to sit around and wait for it to come down

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This is an overall an amzing game even for a non-shump fan like me, also VERY skill-friendly huh for people who arent good at this game (also me) cuz the invis time are SO forgiving everytime i see 5 million bullets on screen i cant help myself getting hurt first so i can spend all that i frames sending bullets back to the boss XD (holding down space for good meeasure)

when i looked at the good time requirments i can already see how fast people are doing these bosses, and the death system reminds me of my own game where you can continue the boss even if you died, but you should make the boss heals when i died so i cant just i frames my way EASILY thru all the bosses XD

even when the third boss started introducing the black bullets that you cant touch at all its still a very easy thing to work with how im playing already, also why am i graacing bullets so much better when NOT using the slow down, am i skilled...? 

hmm great for you getting that record time, i dont know how much is too long for you so we should continue this in discord as id love to hear more to do some balancing with how well youre playing this game

it is all intentional,

its... eh its not incomplete, (mainly cuz i have all the content thats was planned and needed for the full boss rush in there) if anything was cut out, i think i was originally trying to allow the player  to have custom set of seeds with each seed type having a unique function, the game doesnt exactly need it right now so it was okay for me to cut it, as for me complicating things, its just the farming aspect on mechanics not being your preference, and even then, i made it as least time consuming as possible so people dont actually waste time on the management of the seedlings, its kinda like a different take on ammo management, if you will.

so yh i think its mostly because of what you feel and prefer in a game that you prob expect to be smth else, i hope it doesnt hinder your vote because you didnt expect the game to be a certain way, so i hope you vote this game as what i meant it to be and whether it got there from your experience

also ramming into the bosses use wayy too much mana the more seeds you have so it is a double edged sword and you just happened to find a perfect middle point of balance using it lol, and if you tackle without any seedlings with you it doesnt do damage, unless you found a bug or smth feel free to share

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idk.. did you play the game???😏🤨
I mean youre literally turning lil crops into living bullets to attack the boss, im suprised for someone that played the game you didnt get it..
if thats not the case....
if youre asking for theme relevant in the seedling concept, no i didnt have a thing that specifically tying the seedlings and the theme, cmon read the theme implementation above.

itll prob be too ambitious if i try to make like twice the bosses ahah, man i could never

my web goes at 20-30, youre living better than me lol

gotte get good at it! you can beat the first three boss in like less than one minute each O.O the final boss is a bit stretchy but hey at least you can jam to the ost XD

oh yh this game was lacking in the sfx work lol, sorry for that

yes lol i should have a better tutorial to explain how to get crazy damage, it is there, tldr you can use the star tool, hold it with >100 mana and you can run into the bosses like beyblades, also every ten hits in a combo gives you burst damage and it gets stronger the higher the combo gets

yh my tutorial was kinda wack, it explained that you have a combo system that every 10 hits, you get a burst of damage, and it gets stronger the higher the combo gets