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iKhone

72
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A member registered 47 days ago · View creator page →

Creator of

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Not your fault. The bug is due to the visual effect I implemented in the camera which is incompatible with inputs for the UI and at the same time inputs from the player. Idk how to solve it without tearing appart the camera effect. If you run the game and don't touch any button (not even scroll) until the countdown appear, after the messages, (which is when the game starts) you will not encounter the problem anymore.

Someone love particle effects :D

Nice art direction.

Nice art. Idk if there is no content or where to go after dying the first time.

Great game. The pixel art with those animations are great.

Nice concept. The asteroids are kind of difficult to avoid at that speed. Would be cool to be able to hide the left pannel with the instructions.

LOL, It's pretty fun, I wasn't expecting that many type of cats. Maybe the theme is not there but the prerequisite for sure.

I see this in the mobile market for free with ads. You have a lot of space in the left part of the screen. I would recommend to get rid of the button shop and cats and implemented them directly. For the shop, you can add an icon "i" to display more info. And for the cats, maybe simplify and have a clean table. Plus, it would be cool when a cat lose a live, see it or either in the cat's chart or on screen (on screen maybe show the remaining lives).

Congrats for the game.

Great idea. I was struggling with the upgrades shop, some icons are not really giving information about what you are upgrading.

Idk if it's my screen, but the game is too dark. I know it's about a black hole, but too much black for me :D

Let's us know when the web version will be available to play it in the browser.

Nice work. There is a bug when you die inside a wall you kind of stuck yourself. Maybe with a respawn point in the previous room could be avoid it.

Congrats.

Pretty nice game. One odd thing is looks like you have to click to collect and asteroid but no, it's automated. Also, if to move we are using oxygen it's kind of missleading to not reduce more oxigen when we are using the propulsion or even when the oxygen is depleted we can keep using the propulsion system if we still have health.

Congrats for the result.

Thanks for the comment. I ran out of time because I missmanaged my last hours of work. A good introduction would make the whole experience much better. 

Me too and I am the developer so I played a lot of matches during the last 2 days :D . There is something relaxing about seeing the empire growths by it's own. Thanks for the feedback.

Thanks for the feedback. I am glad you enjoy it. I was trying to give the player a simple task in order to be able to contemplate the empire growth by it's own. Originally the player would take care of the military and economic branches of the empire, but it was faster to let it to a basic AI than making prompts and introducing to the player  all the mechanics.

Yes, thanks for pointing it out. When I exported the original pixel art I augmented x2. And then, in the engine I augmented other x3. The first augmentation it's ok, but I forgot to readjust the second augmentation in the engine before shipping the game.

I really enjoyed this game. The units when they are idle they jiggle too much. At first I was confused because there is no animation when you grab a unit.

Directly to my collection.

Well done

Really nice game. I felt the jump was too short in general. The upgrade system is super cool.

I don't know what to say :D .  Looks like the first iteration of a ragdoll system. Even without the big ball falling on me was difficult so... I coudn't make it, I had to quit, don't blame me

The autoaim is a good idea to make the controls easier. With an ambient music would be better.

Like the old  times playing in a Nokia phone. The game is solid. The only issue I see it's the art. I also struggle to get assets which are visually coherent among them. In your game the 3 elements: walls, snake and squirrel have different visual style and definition. Having an armonic art style is very challenging in a short game jam unless you invest time in doing all the art by yourself.

Anyway, congrats for the game. I really enjoyed it.

Cool game. I didn't know the logic behind the 5 colors. Very nice implementation of movement platforms.

Wow. How to use the same scenario through the entier game, bravo! 

I struggled with the "controls are mess up".

Really really good game. I enjoyed it a lot.

I didn't expected to control a bat with that intro. The collider of the spikes are too big. The echolocation mechanic is awesome and very original.

Congrats.

Finally a roman game!, I was bored with so many games based on ancient Egypt. Congrats for the game.

Very nice game. The camera movement is a little bit odd. Congrats for the result using Miniscript.

For me is not working in browser, it start all black and stay like that forever. Is there a version which I can download?

Good lord, it's super difficult ! . From technical perspective it's solid and the art is great.

Great first Miniscript game. Keep going!

Thanks for the feedback. Yes, the camera moving to the start position was implemented yesterday for the last test built but it gave me some odd movement bug so I had to remove it.

I ran out of time to include some cool in-game prompts to help the player through. Hopefully, the pace of the game and the difficulty let the player to experiment by himself and try things.

Instead of fixing bugs I am documenting the dev process (I took some screenshoots and videos during development). Because one of the things that helped me a lot was to have a lot of pre-made tools or solutions, which expedited the development a lot.

It's very solid game. Not only the gameplay feels amazing, but also the animations, I want to highligh the death animation and transition to respawn, very very high quality. I was lucky to tested during development and I can feel all the details added.

To be a platform (genre I hate) it's my fav of this gamejam by far.


Congrats.

Really fun. Feedback:

- Coyote time is missing (https://kidscancode.org/godot_recipes/4.x/2d/coyote_time/index.html)

- Collider of the spikes are too big. In 2d platform colliders of enemies or traps should be smaller than the sprite of the element, and for the benefits such as checkpoints, ammo or powerups is the other way around.

- Tune a little bit more the control during the jump, it felt odd.


Congrats for the game. I tried to speedrun but I am not very good at it. For speedrun, implement a timer in game.

Really cool game. The difficulity increase is pretty good until the circular saws block a full corridor. Maybe  they could move slower when they are introduced.


Congrats for the game.

I felt the same, specially with the controls. To implement diagonal movement you can normalized the movement to be 1f. Most of the people struggle with diagonal movement in 2d because if it's not normalized (which means force to not be more than 100% pixel movement) it's move at 1.4

Really cool game. I fully understand that it's a little bit off balance due to lack of time. The overall art and sounds are solid. I would recommend to add a sound when you click to give more feedback to the player.

The difficulty is too high. As Macrow mentioned, the controls are pretty difficult which doesn't help with the difficulty. 

Simple but fun.

I don't understand the "space" input. If I keep press "space" all the time I can focus only on move, there is no penalty to have the "space" hold. Therefore, would be better if when the "space" is press the speed of movement is decreased.

Really cool. I wasn't expecting so mych variety in the gameplay. The background is moving too fast.

I think the controls are not working. How exactly can I move the tokens?

Interesting. If you have time, you can change the mouse for some kind of stone crushing and also add ambient music.

Nice work! Maybe it's too dark for my taste. I would recommend to add some seconds when you die to actually understand as a player what you hit.

Fantastic game. Not only the gameplay, all the game it's well polish, even with a small intro.

Nice game, I really enjoyed it. I would prefer more static camera. Plus, it would be better to have a respawn point in the third level when you die to avoid repetition.