You lurk into the shadows, watching passers by in the night. Your eyes cloud with red and in one swoop, grab a helpless body into the alleyway. You can no longer control yourself, you must Feed.

This game was developed in under two weeks for the  New Years Incremental Game Jam 2025. The idea was born from the opening background track of Terminator 2, not the theme, but a droning, endless beat simulating fear and paranoia. The focus on atmosphere and sound was a big component of my goal, wanting to do something a bit more experimental than a lot of my other games..

Lose yourself in the shadows... and Feed.


StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorDragon Slumber
Made withUnity
TagsClicker, Horror, Incremental, Singleplayer

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Windows.zip 67 MB

Comments

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the CRUNCH effect and screen shake make this a very hard pass for me. its bad enough it starts out as a slow paced cookiecliker, you made it worse with the "effects"

I appreciate that it's not for everyone. Thanks for trying it ^_^

(+1)

do the event upgrades do anything? when I click them it doesn't seem to actually upgrade much

Oooh I get it. The events give you the upgrade to buy with meat.

(+1)

I feel as though the (excellent!) atmosphere of this game comes at the cost of readability and transparency as to what things do. I love what you did with the descriptions for upgrades and I think it's cool, but it's unfortunately difficult to understand.

That said, I found this game really enjoyable! The balance feels good; I consistently felt like I was making progress in some way or another. Any time I felt like I was approaching a wall, either an event would give me a bonus that made me feel more on track or an upgrade would do a lot more for me than I'd expected.

(+1)

I really appreciate that. I know what you mean about the readability, a lot of this was kind of experimental to see how people would react. The feeling of unsettling does come at a cost. If I try something similar again, I'll try to strike a better balance.

hell, you have to highlight text on this page just to read it because OP thought red text on a red background was a good idea.

I guess OP has better eyes since I didn't struggle to read brighter text on darker background, but I understand that some people may be more sensitive to that stuff.

Solid game! Love the vibes, very uncomfy <3 great sense of progression, and i appreciate the prioritization of active play while still allowing semi-passive play.

A couple of notes:

-The font is a bit hard to read, especially when trying to catch whether an upgrade costs 5 or 6 of something; if you end up expanding this, please consider offering alternate fonts. They really sell the brutal tone, don't get me wrong, but readability comes first in my book (the tally/symbol counting at lower amounts are cool though, as are the symbols regarding what upgrades provide-- though you may want to consider a mouseover/explainer for broader acceptance).

-I'm not certain, but it seems there might be an upper bound on the feed speed based on splatter animations/bite sounds; i *could* be imagining it, of course, but it feels like after a few reductions it just stays the same.

-I really like the way you implemented random events/milestones; they really drastically affect the speed of each run. I'd love to know when one is coming down the pipeline, even if it was obfuscated with, say, a weird blob of viscera or something.

-You fit a lot of visuals and information into a static screen, and did it well! The steaks have a propensity for flying off, the rebirth symbols/cracks are a bit too repetitive for my tastes, and the upgradability of passives is a little hard to read when they're almost full, but i'd take all that any day in comparison to having to flip between menus- especially considering how frequently i'm feeding. Sincerely, well done!

Absolutely a great game, jam or no jam. Hope to see more horrible and unsettling updates!

(+1)

wait, its just the text. it stops working when the red screen appears

(+1)

reveations stopthe game, and i can't choose one

(+1)

Game stopped working for me after a couple of saves/restarts.

(+1)

Same just happened to me. After a longer than usual boot up/ load time, my prestige just gave a Feed button that clicks but doesn't fill or produce marks. Reloading the game gave a binary choice pop up and the storage room for the scavengers showed up, but play is still broken (can't gain marks or trigger the basic mechanics to show up)

(+5)

i love the style and aesthetic but i wish i knew what i was doing. i'm just picking random things that come up

(+1)

i love this so much