Rust Lands
Controls:
- WASD - Move
- LEFT SHIFT - (Press) dash, (Hold) sprint
Goal:
Collect resources from harvesters, build your base and fight off the incoming hordes of baddies.
Walk close to a harvester to collect resources when the timer is finished. Walk close to the main Generator tower to deposit shiny rocks.
This game was made in 3 days by two people for the Mini Jam 172: Security.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Zelger98 |
Genre | Action, Strategy |
Made with | Unity |
Tags | City Builder, Fast-Paced, Indie, Pixel Art, Singleplayer, Top-Down, Tower Defense |
Download
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Rust Lands Build.zip 37 MB
Development log
- Released82 days ago
Comments
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gripes with the gameplay aside... why is it tagged in the "adult" category?
It gets more views :D. Could you tell me what issues you had with the gameplay?
First off, getting more views may be true, but it can be flagged for it and taken down, so beware.
My issues with it... first is the 'dash' and 'run' don't actually appear to increase speed, so I can never tell when I did it or not. Secondly, damaging enemies involves using them and backing up then moving forward to do it again, but that is never explained, so I spent a lot of time running into the enemies and their health only going down for the initial impact before I realized what what wrong. Then, I discovered the upgrades icon in the upper right far too late into the game because it is never explained either. On that point, it is so far away from everything that when you are trying to rush between enemies to upgrade or deploy defenses, you can't do it. You just can't.
As far as I am concerned, the entire game is seriously unbalanced and nothing more than a rage-inducing experience as it is now, rather than being a Pixel Junk Monsters style game like it seems to take inspiration heavily from.
Thanks so much for the feedback. Yeah, we did not have enough time left for balance and the dash should have never been used as a main weapon for the player. As for Pixel Junk Monsters, I am sorry I have never heard of that game.
PJM was the very first tower defense game that utilized a character you moved around to help with combat. It began on PSP and PS3 and is still getting new games every few years.
Really Impressive work for 3 days