BULLET-SMITH
BULLET-SMITH is a fast-paced shooter where you craft custom ammo to fight off enemies!
Gather casings and elements to create powerful bullets with unique effects. Choose the right ammo for each fight and take down endless waves of foes.
The tougher the enemies, the smarter your crafting needs to be. How far can your bullets take you?
Credits
Created by the Japanese indie team YAO!GAMES (https://games.yaoya.io/) in one month, BULLET-SMITH offers a fast, creative twist on crafting and shooting! Your feedback means the world to us as we continue to improve!
This game uses [MPLUSRounded1c] fonts, licensed under the SIL Open Font License, Version 1.1.
Status | Released |
Platforms | HTML5 |
Release date | 75 days ago |
Rating | Rated 4.2 out of 5 stars (5 total ratings) |
Author | yao-games |
Genre | Strategy, Puzzle, Shooter |
Made with | Unity |
Tags | 2D, gun, Indie, Pixel Art, Short, Singleplayer, Tower Defense |
Average session | A few minutes |
Languages | English, Japanese |
Inputs | Mouse |
Accessibility | Interactive tutorial, One button |
Development log
- BULLET-SMITH - v1.0.7 Update: Score Screen64 days ago
- BULLET-SMITH - v1.0.6 Update: Balance Patch68 days ago
- BULLET-SMITH - v1.0.5 Update: Balance Patch69 days ago
- BULLET-SMITH - v1.0.4 Update: Balance Patch70 days ago
- BULLET-SMITH - v1.0.3 Update: Tutorial Update71 days ago
- BULLET-SMITH - v1.0.2 Update: Scaling Issue Fixed71 days ago
- BULLET-SMITH - v1.0.1 Update74 days ago
Comments
Log in with itch.io to leave a comment.
Thanks for the game, quite addicting; my caveat is, there's need an upgrade to increase the speed in which the gunsmith could create his own material. Other than that it is a good and adicting game, I can see myself playin it on my phone just to pass the time.
Hello! Thank you so much for the valuable feedback!
I’m not sure why, but I’ve never thought of this idea before ! It’s really a great suggestion! I appreciate you play ing the game and sharing your thoughts.
Feel free to share any more suggestions or ideas you might have!
My only issue is balance. I always wind up with an inventory full of materials and now shells even when playing efficiently enough to keep the board clear. Every time I make it to roughly to the fifth or sixth round and can't make any more bullets so I just watch the enemies march across the screen and murder me.
Hello! Thank you so much for playing our game!
![](/https://img.itch.zone/aW1nLzE4ODMxNjU0LnBuZw==/original/tlqwbN.png)
Have you tried using the combining feature? If you stack two of the same elements, you can create stronger ones (e.g., Shard of Light + Shard of Light = Lightning Stone)!
This can also help you manage your inventory more easily. We’re sorry if this feature wasn’t explained clearly—it seems like it may have been missed by many players.
We’ll work on improving this in the next update. If you have any other concerns or feedback, please let us know!
Your input is incredibly valuable to us. Thank you!
I love this! great idea, easy to understand, and the crafting system is very simple, but still very fun. I wish there were more choices for uogrades like more storage space or a higher level of combination for the materials, but still a ton of fun!
Hello! Thank you so much for playing our game. We're thrilled to hear you enjoyed the crafting system! And we completely agree—adding more upgrade options could make the game even more engaging. We really appreciate your feedback! 😊
Nice game, 8/10
Took me a minute to realize new bullets are fired first, Managing the resources also takes used to, but no game should have a horizontal line as a lerning curve.
Since shells are not able to be combined, they feel wierd to be scavaged the same way as the elements.(personal opinion) They are good the way they are. They just feel off.
Also since you have a wave timer, it is a strange choice to pause the game on lvl-ups.
Hello! Thank you so much for leaving such thoughtful feedback!
We’re sorry if the reload mechanics or resource management weren’t communicated as clearly as they could have been. Your point about pausing the game during level-ups despite having a wave timer is especially insightful—we’ll definitely take it into consideration for a future update.
Thank you again for giving our game such a positive rating despite its flaws. If you have any additional thoughts or suggestions, we’d love to hear them!
After i died it kicked back into the other language and wasn't able to change it back to english
Reload fixed this. Fun little game, combining the resources to create stronger bullets is a fun mechanic, maybe I missed it in the tutorial but took a bit to discover it was a thing.
You're right! Other playtesters have also pointed out that the tutorial is a bit short. We'll work on improving that in the next update! Thanks for the feedback!
Hi there! Thanks for playing! We fixed the language reset issue – now, the language you choose will stay the same throughout the game. Appreciate your feedback! Enjoy the game, and feel free to share any thoughts! 🙌
Interesting! It feels a bit faced paced and I don't have time to come up with a strategy more than I'm rushing to get any bullet into the gun.
Hi there! Thanks so much for your gameplay and your first comment on the game!
You're right, it can get a bit hectic and lead to making bullets without much strategy. In the new version, we've slowed down the enemy pacing and adjusted the energy levels to give you more time. Thanks for the feedback! 😊