The basics of networking in Unity
In the dynamic realm of multiplayer game development, understanding the fundamentals of networking in Unity is essential. This section lays the groundwork by exploring the comprehensive networking capabilities that Unity offers, tailored specifically for creating interactive multiplayer environments. You will learn about the Unity networking stack. This includes both low-level APIs such as the Transport Layer, which facilitates custom network protocols, and high-level APIs such as Unity Netgame for GameObjects (NGO), Mirror, or Photon, which simplify the creation of complex networked games. Additionally, this section introduces the basic architectures of multiplayer games, focusing on the differences and practical applications of client-server and peer-to-peer models, setting the stage for deeper insights into efficient game design and network management.
Introduction to Unity networking
Embark on an exploration of Unity’s networking capabilities...