AI decision making
As we venture deeper into AI in Unity, NPC decision-making becomes pivotal for crafting immersive gameplay. This section explores fundamental AI decision-making frameworks such as FSMs, Behavior Trees, and utility-based systems. These are advanced topics that can be challenging to grasp on the first read. We encourage you to take your time and read carefully to comprehend them. Each approach structures NPC behavior in response to game states, enhancing interaction dynamism and realism. With a practical focus on Unity implementation, we provide detailed insights and examples to develop robust NPC decision-making systems. This guidance empowers developers to create sophisticated AI that adapts intelligently to player actions, enriching game characters’ lifelike qualities and engagement.
An introduction to AI decision-making frameworks
In game development, NPC intelligence relies heavily on decision-making. This introduction to AI frameworks explores key...