Understanding arrays and Lists
In this section, we dive into the essentials of data structuring in Unity, focusing on foundational data types essential for game development. An array is a collection of elements of the same type, with a fixed size and direct access to each element. A List, on the other hand, is a collection that can dynamically resize and offers easier manipulation. Arrays provide a straightforward approach to data storage, while Lists cater to more complex and evolving scenarios. We’ll guide you through the basics of each, from syntax and initialization to practical use cases such as inventory systems and game object management. As we delve into working with these structures—accessing elements, iterating, and modifying content—we’ll also weigh their performance implications and best practices. This ensures you can make informed decisions on when and how to use arrays and Lists to optimize your Unity projects.
Introducing arrays
Arrays...