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Unity 6 Game Development with C# Scripting

You're reading from   Unity 6 Game Development with C# Scripting Leverage C# scripting in Unity to create immersive games and VR experiences

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781835880401
Length 488 pages
Edition 1st Edition
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Author (1):
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Lem Apperson Lem Apperson
Author Profile Icon Lem Apperson
Lem Apperson
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Toc

Table of Contents (24) Chapters Close

Preface 1. Part 1: Foundational Concepts
2. Chapter 1: Getting Started with Unity and C# – Game Objects and Components FREE CHAPTER 3. Chapter 2: Creating Your First Unity Project – Mastering Scenes and Assets 4. Chapter 3: C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques 5. Chapter 4: Exploring Unity’s Scripting Anatomy 6. Part 2: Intermediate Concepts
7. Chapter 5: Mastering Unity’s API – Physics, Collisions, and Environment Interaction Techniques 8. Chapter 6: Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic 9. Chapter 7: Designing Interactive UI Elements – Menus and Player Interactions in Unity 10. Chapter 8: Mastering Physics and Animation in Unity Game Development 11. Part 3: Advanced Game Development
12. Chapter 9: Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing 13. Chapter 10: Implementing Artificial Intelligence in Unity 14. Chapter 11: Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay 15. Chapter 12: Optimizing Game Performance in Unity – Profiling and Analysis Techniques 16. Part 4: Real World Applications and Case Studies
17. Chapter 13: Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience 18. Chapter 14: Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences 19. Chapter 15: Cross-Platform Game Development in Unity – Mobile, Desktop, and Console 20. Chapter 16: Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building 21. Addendum Unlocking Unity 6 – Advanced Features and Performance Boosts 22. Index 23. Other Books You May Enjoy

Optimizing Game Performance in Unity – Profiling and Analysis Techniques

This chapter delves into optimizing game performance in Unity, a critical facet of game development that combines technical prowess with efficiency. This chapter equips you with the skills to proficiently use Unity’s profiling tools, enabling thorough analyses of game performance issues such as bottlenecks and inefficient code paths. You’ll learn how to manage memory usage effectively, understand the nuances of garbage collection, and optimize graphical assets and rendering processes to maintain high-quality visuals without sacrificing performance. Additionally, this chapter provides guidance on writing efficient code, employing best practices such as implementing LOD systems, and balancing visual fidelity with performance. These techniques and insights will lay the groundwork for building high-performance games that are well-optimized for various platforms.

In this chapter, we will cover...

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