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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles FREE CHAPTER
2. Chapter 1: Understanding Object-Oriented Design 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Learning the basics of OOP

When we talk about programming, we are trying to convey the idea of a structured formalization of a solution to a given problem. This is what an algorithm is, and to program is to be able to formalize such solutions in such a way that everyone can follow the steps and get the same result. In that sense, programming is almost a science. However, the philosophical aspect of this craft is that we work with how each individual approaches the problem. Drawing from their own knowledge and experiences, they implement a variety of solutions, all of which can achieve the same goal.

The computer comes in to automate the implementation of the solutions that we created. Computers are pretty standard when it comes to reasoning, so they are perfect for following instructions as they won’t pollute the solution with subjective matters and will be as accurate as the instructions allow. Note that we are going to avoid the engineering aspects of computing here. I...

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