This is the official dev blog of Miuratale, you will find unfinished, pre-alpha, and generally rough footage and shots of the game here.
Miuratale is a mermaid game about an ancient force of heroes known as the Trident Warriors who seek to eliminate the primordial evil known as Corruption.
Keena, a red-finned Miura mermaid, takes care of her pods youngest pups when their routine is suddenly shaken up by an envoy of a distant Seeka city. Cess, brave and restless, becomes fast friends with the little Miura and drags her along on a journey that is soon interrupted by powerful earthquakes and strange, otherworldly creatures.
Dive deep into the endless ocean as Keena acquires the powerful spirit trident and takes on menacing sharks, squids, and sirens with a variety of spells, powers, and tools.
Will the babysitter of a small Miura village have a chance against the power of corruption?
Embrace the Ocean
A massive world that is explored from both side-scrolling angles, and a highly detailed and fully 3D world-map that allows players the freedom to find treasures, ruins, caves, oddities, and trials.
A True RPG
Level up, gain abilities, use tools, and equipment as Keena's powers grow, but don't underestimate your foe. They too grow more powerful and unlock abilities. Craft your armor, cook your healthy dishes, and fill your bag with potions, you will need them!
Fluid Controls
Experience the ocean with highly refined controls that allow Keena to effortlessly flow through the seas. Breech high into the air, flip and spin, or just casually swim! The water is yours to control.
A Deep Story
Engage with a cast of colorful characters and beautiful locations. Take in the cultures of the Miura, Seeka, and Atla mermaids, and discover the mystery of the psionic Sirens as you dive into the world of Miuratale.
Keena unleashing her Spirit Fire special
I'm super happy to announce that Miuratale is now feature complete! The main story, core features, combat system, boss fights, and cutscenes are all in a state that is acceptable for the Early Access launch this 29th!
Some things are more complete than others, cutscenes will be receiving a final draft pass, NPC's are bare bones, the combat system will need tweaks and rebalances... Some enemies are too hard, some are too easy, so-on, but in general the game is fully completable and I clocked in a completion time of 15 Hours in a no equipment, no item run!
The first Cypher boss fight, Selkie
I'm currently working on implementing fixes and improvements that I have gathered from alpha testers and the list is very long! This is my 2nd game and it is a huge jump up in challenge and scope, but one I really want to nail. I see Miuratale as the real start of my game development career and my plan is to continue to improve and expand upon it until the vision is fully realized.
My current plans, pre-release, are to implement gameplay improvements and bug-fixes, get a functioning website with the Early Access roadmap accessible to fans, get the soundtrack and SFX into the game, and to start replace the last few placeholders that are still in the game.
One of the improvements I'm working on, the Sunbus! A way to quickly get around early on
The plan for Early Access is to launch by the 29th, the game will go on sale for roughly 5$ USD on a major release discount, and after a few weeks will raise to roughly 10$ USD. When the Early Access is finished there will be a price increase to roughly 20$ USD, but this will include all future content, which includes the following :
I'm expecting around a year of support to get the Early Access finished and to expand upon it with these updates.
Forgea, the Ferricorn, one of many unique individuals you'll meet in the sea
The game may be complete, but there is still a lot of work to do! I do plan on taking a break once I get it out of Early Access, I need a vacation from my workspace and the constant grind... Until then, I'll be getting this thing ready!
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Thank you for reading and I'll see you next time!
DevDre,
Carrionwave
The Beta has reached the game's final chapters, 3 bosses left to do, and a lot still left to polish, but the goal line is on the horizon and we're making...
We are about halfway done with the Beta, hoping for a late January milestone!
Good progress has been made towards the game's alpha, it's rough but functional!
The early beta, featuring the first 3rd of the game's main story. The demo should be totally completable, but glitches and issues may arise.
Great art style
Can't wait to play!