IntraMuros
A downloadable game for Windows
IntraMuros est un jeu expérimental d'exploration de type "simulateur de marche". Les différents niveaux sont inspirés des oeuvres de ByALM.
Explorez librement et appréciez les différentes ambiances. Trouvez les clés et objets cachés pour découvrir des endroits secrets.
Aucun ennemi, aucune menace... juste un voyage paisible à travers d'étranges lieux.
IntraMuros is an experimental game "walking simulator"-like. All levels are inspired by works of ByALM.
Walk around and enjoy the ambiences. Find the hidden keys and objects to unlock secret places.
No enemies, no threats... just a quite journey in some strange places.
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Footage from the last dev build : https://vimeo.com/178658782
Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Unenthullte |
Made with | Unity |
Tags | 3D, Abstract, Atmospheric, Experimental, Exploration, First-Person, Relaxing, Singleplayer, Surreal, Unity |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage |
Download
Install instructions
Unzip the file anywhere you want. Click on IntraMuros.exe to play.
And please, be indulgent for this first project :-)
Comments
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Great work, though could use some polish. I could not find the last flag, and wasn't sure what to do in 'Nocturne' world (beside listen to recordings). But otherwise I did see the ending.
Quick feedback:
Hi Knowitall66,
I'm so sorry for this so long delay. Well, I'm realty busy now but it isn't a good reason to response so late. :-)
You made a very good and full review. Thank you so much for that. You spend time to beat this (partially buggy) journey :-) You have the efficiency of very conscientious beta tester :-)
All you remarks and observations are absolutely true.
As you can read, my knowledge of English is a little bit broken and all my apologies for all issued translations (including this message).
It's always a work in progress for me ;-)
It was also my first steps with Unity and I use essentially the standard assets of the tool. I have to learn more about polishing and rendering.
I've noticed all your remarks for a better gameplay. Like, for instance, the speedwalking, the presence of a zoom/binocular function or the dramatic decrease of perfomance in the final world.
Nevertheless, I think this project is done but I have hope to follow some other ideas for a new project later. Your review, during a future development, would be very useful :-)
Thanks again to play this (kind of) game and I wish you the best (a good health and many other pleasant games to explore).
Best regards and respectfully,
Unenthüllte (Philippe G)