This is a prototype demo. Its core mechanics are what was being focused on (2D platformer, run, jump, interact with enemies, gather items and skills). The core mechanics are going to be used in a different project later but were being tested in this demo game.

was made for the Launch a Game! bootcamp by Pro Indie Dev.

ESC = Menu (have to be out of full-screen view since its the same button)
WASD = Movement
SPACE = Jump
Left Mouse Button = Light Attack
Right Mouse Button = Heavy Attack

We are aware of 2 glitches at the moment:
1) NOW FIXED - A sprite glitch that happens during wall sliding causing the character to look like its floating in midair instead of against the wall. This feature will be corrected in later version of this prototype demo or in the actual game mechanics when placed in the other project later.
2) UNDERSTOOD -
Original Note: Occasionally when entering the 2nd stage, the player is loaded near the treasure chest or the Orc. we are looking into this.
UPDATE: So far we see that this is an issue that occurs in 2D games after SceneManager.LoadScene() is called in Unity. It has been an issue since around 2018. We will build a work around to resolve this at some point. Most people suggest making a spawn point and assigning the player to it. it seems to only effect the object that is on either tagged "Player" or on the "Player" layer that is pre-defined in Unity. We May try changing to a tag/layer that is user-defined one and updating all associated coding to look for that new tag/layer instead.

Updated 20 hours ago
Published 5 days ago
StatusPrototype
PlatformsHTML5
AuthorSilence Norfleet
GenrePlatformer
Made withUnity
Tags2D, Prototype

Comments

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please make more that was really fun i enjoyed the movement and wall jumping fr actually cool with the chest opening the dirt block up too