II Stone II Seeker
LOAD TIMES:
The game takes a long time to load on the first playthrough. I'm very sorry. There's quite a lot of content packed into that measly 100mb. I included a windows build as an alternative if you don't want to wait for the page to load.
REQUIREMENTS:
- The animal and projectile don't come into the game until a few minutes in. If you haven't reached them, be patient. You'll know them when you see them.
- Both the animal and projectile are integral to the gameplay. Remember this if you get stuck.
HINT:
If you get stuck at a certain part, don't give up. Try and get creative. I littered a few hints about. And if all else fails, remember the above requirements.
COMBAT & AI:
The AI and combat are both very simple as I got carried away with the story and the environment. The pathfinding is a bit janky and the enemies don't actually damage the player. Please use your imagination (it's more fun to play through the game with stealth anyways.)
PLAYTIME:
The game takes around 5 minutes to beat for a first timer. A leisurely speed-run of the game takes 2 minutes. If you are a an explorer, or easily distracted, it might take you 10 minutes, because there are a few secrets littered around for those of you who want to find them.
CONTROLS:
- WASD - Move
- SPACE - Jump
- E - Interact
- C - Crouch
- LMB - Attack / Shoot
- 1, 2 - Switch Weapon
AUDIO
There is no audio yet, sorry!
ASSETS USED:
- Polygon Dark Fantasy by Synty
- Polygon Dungeon by Synty
- Polygon Elven Realm by Synty
- Polygon Fantasy Kingdom by Synty
- Polygon Goblin War Camp by Synty
- Polygon Knights by Synty
- Animation Base Locomotion by Synty
- Animation Idles by Synty
- Animation Sword Combat by Synty
- Bakery GPU Lightmapper
- Epilogue Raven & Animation by Quasar
- Various models, animations, textures by me
Updated | 6 hours ago |
Published | 1 day ago |
Status | Released |
Platforms | HTML5, Windows |
Author | PieroTechnical |
Genre | Action |
Made with | Unity |
Tags | 3D, Action-Adventure, Archery, Singleplayer, Stealth, Swords |
Leave a comment
Log in with itch.io to leave a comment.