In a dark world, where the very fabric of reality is bound by the placement of books in a library as tall as a tower, a librarian finds himself as the unlikely hero. The Great Library Tower, a bastion of knowledge and history, has been invaded by terrifying ghosts that threaten to consume the very essence of its pages by scattering books out of their proper order, plunging the realm into an abyss of forgotten lore. As the guardian of the library's secrets, the librarian must climb and navigate the tall tower, along with its strange rooms and book collections, and restore order before the knowledge within it is lost to the shadows forever.

Controls:
Arrow Keys - Move
X or A - Jump
Enter or Start - Pause / Menu

Each level objective: find a book in each room and put it in the correct bookshelf while avoiding ghosts, spikes, and bottomless pits.

Credits:
- modified some graphics by surt over at opengameart.org
- programming, other graphics, music, and sound effects by Lazy Nerd 204 (me)
- custom GB font by  Bo Fehlan but customised for GB Studio and distributed by mxashlynn
- dialogue box by wyatt199x

Note: there are some occasions where there's a freeze / delay transitioning between stages. Simply press A / X or Start / Enter and eventually you will be able to continue with the next level.

Lazy Nerd Comp
Updated 10 days ago
Published 23 days ago
StatusIn development
PlatformsHTML5
Publisher
Release date 23 days ago
AuthorLazy Nerd Company
GenreAdventure, Platformer
Made withGIMP, GB Studio
Tags8-Bit, Dark Fantasy, Game Boy, Game Boy ROM, Ghosts, Homebrew, jumping, Puzzle-Platformer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Smartphone
AccessibilitySubtitles
LinksHomepage, Bluesky

Download

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TheGreatLibraryTower.gb 256 kB

Comments

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Very nice game!

I love the concept, not easy to manage, will try harder :)

Thank you!

Thanks for the kind words, @aaron84!

I plan to continue further development in mid-February. What would you say is not easy to manage?

  • Aaron AKA LN204

Well, I guess, it's something that you can get used to it over time, and that's what usually makes the game fun and unique.

I think it was just the fact that the player doesn't stop instantly after releasing the movement key, there's a deceleration.

I’ll keep that in mind when working on a future version that balances fun and challenge.

  • Aaron AKA LN204

Awesome! Thanks :)