![The Great Library Tower](/https://img.itch.zone/aW1nLzE5NDUyNjk4LmpwZw==/original/P0V%2BgK.jpg)
The Great Library Tower
In a dark world, where the very fabric of reality is bound by the placement of books in a library as tall as a tower, a librarian finds himself as the unlikely hero. The Great Library Tower, a bastion of knowledge and history, has been invaded by terrifying ghosts that threaten to consume the very essence of its pages by scattering books out of their proper order, plunging the realm into an abyss of forgotten lore. As the guardian of the library's secrets, the librarian must climb and navigate the tall tower, along with its strange rooms and book collections, and restore order before the knowledge within it is lost to the shadows forever.
Controls:
Arrow Keys - Move
X or A - Jump
Enter or Start - Pause / Menu
Each level objective: find a book in each room and put it in the correct bookshelf while avoiding ghosts, spikes, and bottomless pits.
Credits:
- modified some graphics by surt over at opengameart.org
- programming, other graphics, music, and sound effects by Lazy Nerd 204 (me)
- custom GB font by Bo Fehlan but customised for GB Studio and distributed by mxashlynn
- dialogue box by wyatt199x
Note: there are some occasions where there's a freeze / delay transitioning between stages. Simply press A / X or Start / Enter and eventually you will be able to continue with the next level.
Updated | 10 days ago |
Published | 23 days ago |
Status | In development |
Platforms | HTML5 |
Publisher | |
Release date | 23 days ago |
Author | Lazy Nerd Company |
Genre | Adventure, Platformer |
Made with | GIMP, GB Studio |
Tags | 8-Bit, Dark Fantasy, Game Boy, Game Boy ROM, Ghosts, Homebrew, jumping, Puzzle-Platformer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Smartphone |
Accessibility | Subtitles |
Links | Homepage, Bluesky |
Download
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Comments
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Very nice game!
I love the concept, not easy to manage, will try harder :)
Thank you!
Thanks for the kind words, @aaron84!
I plan to continue further development in mid-February. What would you say is not easy to manage?
Well, I guess, it's something that you can get used to it over time, and that's what usually makes the game fun and unique.
I think it was just the fact that the player doesn't stop instantly after releasing the movement key, there's a deceleration.
I’ll keep that in mind when working on a future version that balances fun and challenge.
Awesome! Thanks :)