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A downloadable game

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"No man may longer doubt the powers of the dark are gathered in monstrous attack up on this village." 

- Arthur Miller. The Crucible.

The Village is in Hysteria. Accusations of Witchcraft are flying every which way and no one is safe from the Gallows. You are hoping to ride out the trials and live your life as normal as possible until things settle down. 

Only one problem:
You are the only real Witch in the Village. You made a deal with the Devil long ago.

You are the evil they seek to extinguish.

 

A WITCH, A GALLOWS BIRD is a Wretched and Alone game. 
To play you will need:

  • Something to write with 
  • A standard deck of cards (jokers removed)
  • A tumbling block tower (optional)
  • 1d6 (a six sided die)
  • 10 tokens

This game deals with themes of betrayal, fear, isolation, suspense, paranoia, despair, violence, and death.

Please care for yourself first. You can walk away when it's too much and come back later.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorJellyfishlines
GenreCard Game
TagsHorror, Solo RPG, Tabletop, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish

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Get this game and 8 more for $40.00 USD
View bundle
Buy Now
On Sale!
-55% Off
$3.00 $4.65 USD or more

This game is temporarily more expensive! Learn more

In order to download this game you must purchase it at or above the minimum price of $4.65 USD. You will get access to the following files:

A WITCH, A GALLOWS BIRD (Singles) 223 kB
A WITCH, A GALLOWS BIRD (Pages) 232 kB

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Development log

Comments

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The Wretched & Alone system works brilliantly for the creeping dread and paranoia of the witch trials. The prompts were so thoughtful and interesting, and I really enjoyed fleshing out my character and the people around them, all the more to cry later.

And because I only know how to poem, have this little thing about my poor witch: 

I could have lived.
I could have trusted no one,
saved no one, believed in
no one, and lived.
I could have spoken your name
on the wind in the night, and let it be
the only truth to come
from my lips.

I could have kept every hex meant
to protect the innocent
buried deep in my soul,
like the jars buried
in the soil around 
my now-burned
cottage.

I could have sent
my neighbor to the
gallows, my sister,
the childhood friend
I loved
- too well -
and danced alone by the
stream for the rest
of my life. 

I could have buried
every implement,
salted the earth
with the power
I'd been given.

I could have lived,
but I loved
- too well -
and could never
let the breath go
out of a child, or a
young mother,
never let a field
lie fallow that
could feed
a mouth.

Enough.
The time for regrets
has come and gone.
I ask for no mercy,
not because my soul
is stained or signed away,
but because I no longer
know that we are
capable of such
a thing.

I could have lived, but it
would have been
as someone else.

This was my first game in this rules system and it won't be my last. Absolutely chilling experience building dread and desperation with each roll of the die and each turn of the cards. Every element of the game works well together to enhance each other and keep the tension high. I'll definitely be looking out for more from this creator in the future!