Good idea :) I hope you will continue on this game ^^
But some maps are too much big. There are too much blank space. Try to reduce that blank space :)
Zbakvinster
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It's a really good minigame/prototype :D I had so much fun. Try to work on it futher :) I see a potential in it.
Maybe if you complete it (chickens can defeat you, chickens can maybe damage you too?) and add some levels and special enemies (huge angry chicken from KFC? :D) then it would be a valid game ready to release :)
Really good game :) Graphics is the best part - especially the thing that all object are hanging on rope :D love that idea.
Btw, would recommend to flash the shield lighter / more intense than darker / less intense. When you flash shield on lower intensity, it feels like the shield is getting weaker. If you wanna tell player "there is shield, there is no point to attack at this object", it's better to flash that shield stronger, to let player know "this shield is really strong" :)
At first moment I was thrilled, but then I found out how big the map is and how much time takes to get to the "yellow point" which is most probably just a food. This game lacks huge balancing and polishing. The map is huge and there is absolute no reward for going through whole map (for yellow dots).
But still ... it's a good game, good idea. Try to polish it, balance it, give it better "reward system" and it will be glorious :)
This game looks good. It has good idea and potential. I liked the mechanics of the game - throwing swords, teleportation, katana with thunder etc. But this game deserve a bit of balance and polishing - eg. I didn't find an opportunity to use katana skill. Also, I didn't find any relation to theme :/
In the end, I liked this game and I hope we will see some further work on it :)
Just played and kinda enjoyed it :)
I like flying in space, piloting spaceship and fighting others. The way you manage it is good.
But maybe try adding some settings option, where player can choose to reverse some rotations and manage some sensitivities. Or maybe try to add more control on mouse input :)
Also, I didn't find any relation to theme :/
Poor little panda in chaotic hell :D
It's good mini game, I had fun :)
Good in every aspect - graphics, sound, gameplay, theme.
I would suggest ensure every coin have possibility to be taken all the time, or at least until very late game. Sometimes meteors destroy place all around coin, so it's unreachable.
Look, mom, I'm little chaos mage! ^^
Lovely game :D
Hints, in case you would like to continue on development this game :)
- Sometimes, if enemy is too close, I miss him, because projectile point is already behind that enemy and projectile flies away.
- Ingame music seems to not loop, so after a specific time, there is silent :/
- The game could do have more levels - every level would be more difficult, but would give more XP :)
Tutorial took me at least 20 attempts... I dunno, I would like to learn how to play game flawlessly, then you can massacre me ... Yeah ... I'm frustrated now ... :D
Graphics and audio of game are good, but I didn't find any "Chaos" theme in the game :/ Maybe because I didn't get through 1. level (after tutorial).
Good game, I enjoyed it. Faster music in escalated situations is good idea. But in later phases I found out following:
- The game goes nowhere :/ Try adding animals/events one by one? At the beginning only cows, later add cats, chickens etc.
- There is a chance that a big number of cows runs out of hay. If the number is big enough, player will automatically lose.
- Sometimes, player is far enough, that he won't hear cows don't have food.
I would like to begin with something positive, and there is a lot of positive things, but by all the gods... my finger hurts so much. I would recommend to add auto attack.
Beside my finger, I enjoyed this game. The learning curve is brilliant. Graphics, sounds and effects are awesome. The theme? Wait for a few seconds and you will see that chaos :D
But still, I miss some huge VFX and SFX when player dies :/